Blender Git Commits

Blender Git "render-layers" branch commits.

Page: 10 / 14

January 6, 2017, 17:13 (GMT)
unittest: check context overriden passed to operator
January 6, 2017, 17:01 (GMT)
unittest: use proper setUpModule class method()
January 6, 2017, 15:37 (GMT)
unittest: use assertEqual instead of assertTrue

(thanks to Sybren Stuvel)
January 6, 2017, 13:39 (GMT)
Apply changes GPU_texture change.
January 6, 2017, 13:38 (GMT)
Modifications to GPU_texture:
-Remove NPOT check as it should be supported by default with OGL 3.3
-All custom texture creation follow the same path now
-Now explicit texture format is required when creating a custom texture (Non RGBA8)
-Support for arrays of textures
January 6, 2017, 13:31 (GMT)
Fixup for bpy.context.scene_collection
January 5, 2017, 17:25 (GMT)
RNA: bpy.context.scene_collection

We will need this for UI eventually, and now I need this to update the
Python add object routine.
January 5, 2017, 17:24 (GMT)
Unittest debug options, set context via override and bpy.context.scene_collection

For some reason ID is not being passed when we get SceneCollection from
bpy.context. This test fails in that case.
January 5, 2017, 15:13 (GMT)
(Clay) Free memory + lots of renaming/reorganizing

Signed-off-by: Cl�ment Foucault <[email protected]>
January 5, 2017, 10:28 (GMT)
Merge remote-tracking branch 'origin/render-layers' into clay-engine
January 5, 2017, 10:28 (GMT)
(Clay) Added Render settings:
- Default clay settings inside Scene RNA
- Material clay settings RNA is here and will be used once we can render multiple meshes
January 4, 2017, 17:34 (GMT)
handle objects removal only on preprocess
January 4, 2017, 17:27 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
January 4, 2017, 17:26 (GMT)
unittest: del via operator fixup
January 4, 2017, 17:19 (GMT)
Include object unlinking in library_remap preprocessing
January 4, 2017, 17:04 (GMT)
remove objects from collections when ED_base_object_free_and_unlink
January 4, 2017, 10:01 (GMT)
More work on Clay engine:
- Calculate normals with dfdy while waiting for a proper way to draw mesh normals.
- Added initial support for 2d texture arrays.
- Better API naming.
- Generate Matcap texture arrays and draw with it.
January 3, 2017, 17:21 (GMT)
Massive fixup on BLI_iterator and the iterators using it
January 3, 2017, 15:46 (GMT)
From review: handle post processing of objects after they are removed
January 3, 2017, 15:42 (GMT)
unittest: object delete
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021