January 6, 2017, 17:13 (GMT) |
unittest: check context overriden passed to operator |
January 6, 2017, 17:01 (GMT) |
unittest: use proper setUpModule class method() |
January 6, 2017, 15:37 (GMT) |
unittest: use assertEqual instead of assertTrue (thanks to Sybren Stuvel) |
January 6, 2017, 13:39 (GMT) |
Apply changes GPU_texture change. |
January 6, 2017, 13:38 (GMT) |
Modifications to GPU_texture: -Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures |
January 6, 2017, 13:31 (GMT) |
Fixup for bpy.context.scene_collection |
January 5, 2017, 17:25 (GMT) |
RNA: bpy.context.scene_collection We will need this for UI eventually, and now I need this to update the Python add object routine. |
January 5, 2017, 17:24 (GMT) |
Unittest debug options, set context via override and bpy.context.scene_collection For some reason ID is not being passed when we get SceneCollection from bpy.context. This test fails in that case. |
January 5, 2017, 15:13 (GMT) |
(Clay) Free memory + lots of renaming/reorganizing Signed-off-by: Cl�ment Foucault <[email protected]> |
January 5, 2017, 10:28 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 5, 2017, 10:28 (GMT) |
(Clay) Added Render settings: - Default clay settings inside Scene RNA - Material clay settings RNA is here and will be used once we can render multiple meshes |
January 4, 2017, 17:34 (GMT) |
handle objects removal only on preprocess |
January 4, 2017, 17:27 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers |
January 4, 2017, 17:26 (GMT) |
unittest: del via operator fixup |
January 4, 2017, 17:19 (GMT) |
Include object unlinking in library_remap preprocessing |
January 4, 2017, 17:04 (GMT) |
remove objects from collections when ED_base_object_free_and_unlink |
January 4, 2017, 10:01 (GMT) |
More work on Clay engine: - Calculate normals with dfdy while waiting for a proper way to draw mesh normals. - Added initial support for 2d texture arrays. - Better API naming. - Generate Matcap texture arrays and draw with it. |
January 3, 2017, 17:21 (GMT) |
Massive fixup on BLI_iterator and the iterators using it |
January 3, 2017, 15:46 (GMT) |
From review: handle post processing of objects after they are removed |
January 3, 2017, 15:42 (GMT) |
unittest: object delete |
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