October 10, 2017, 14:19 (GMT) |
Vertex Paint: add back missing VertProjHandle free Also avoid passing large struct as value. |
October 10, 2017, 14:19 (GMT) |
Correct logic for vertex paint smear Swapping gave values from the state before the last. Thanks to @angavrilov for spotting. |
October 10, 2017, 14:19 (GMT) |
Fix Sculpt 2D falloff, missing brush caused crash |
October 10, 2017, 14:19 (GMT) |
Cycles: Fix compilation of sm_20 and sm_21 kernels Was broken since the bicubic commit for GPU support. |
October 10, 2017, 14:19 (GMT) |
Recent check for navigation missed NULL check |
October 10, 2017, 14:19 (GMT) |
UI: VSE strip menu reorganization Add Inputs and Transform submenus. |
October 10, 2017, 14:19 (GMT) |
Cycles: schedule more work for non-display and compute preemption CUDA cards. This change affects CUDA GPUs not connected to a display or connected to a display but supporting compute preemption so that the display does not freeze. I couldn't find an official list, but compute preemption seems to be only supported with GTX 1070+ and Linux (not GTX 1060- or Windows). This helps improve small tile rendering performance further if there are sufficient samples x number of pixels in a single tile to keep the GPU busy. |
October 10, 2017, 14:19 (GMT) |
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too. Best guess is that cuInit() somehow interferes with the AMD graphics driver on Windows, and switching the initialization order to do OpenCL first seems to solve the issue. |
October 10, 2017, 14:19 (GMT) |
Fix potential string buffer overruns. Note that our library path handling is still rather dodgy on this regards, shall take some time at some point to seriously sanitize it... |
October 10, 2017, 14:19 (GMT) |
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. |
October 10, 2017, 14:19 (GMT) |
Cleanup: --help text Sync with manual |
October 10, 2017, 14:19 (GMT) |
CMake: Re-order PYTHON_VERSION check Missing paths would error first. |
October 10, 2017, 14:19 (GMT) |
Cycles: OpenCL bicubic and tricubic texture interpolation support. |
October 10, 2017, 14:19 (GMT) |
Fix incorrect MIS with principled BSDF and specular roughness 0. |
October 10, 2017, 14:19 (GMT) |
[cmake] Add minimum python version check to cmake to prevent later build errors. |
October 10, 2017, 14:19 (GMT) |
Code cleanup: simplify cmake kernel install. |
October 10, 2017, 14:19 (GMT) |
Cycles: CUDA bicubic and tricubic texture interpolation support. While cubic interpolation is quite expensive on the CPU compared to linear interpolation, the difference on the GPU is quite small. |
October 10, 2017, 14:19 (GMT) |
Code refactor: make texture code more consistent between devices. * Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works. |
October 10, 2017, 14:19 (GMT) |
Actually force accumulate mode for the Smear brush in weight/vertex paint. Just removing the checkbox from UI isn't enough for proper behavior. |
October 10, 2017, 14:19 (GMT) |
Make weight paint blur thread safe, and fix smear ignoring mirror. Instead of trying to be clever with swaps and lazy updating the weight data, simply recalculate one single array. To improve performance, use threading for that. |
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