Blender Git Loki
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Revision f137a34 by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix name used when parsing arguments |
Revision fc91ec9 by Howard Trickey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Another slight increase in speed for Delaunay CDT. When the new "need_ids" flag is false and the output type is not one of the valid BMesh kinds, there is no need to propagate even a dummy id to all of the faces. |
Revision 01aa9f3 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Versioning: move "until next subveresion bump" code Move "until next subveresion bump" code into the 300.13 version block. This should have happened in rB8d5b9478a25. |
Revision 209a07e by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: replace BLI_assert(test || !"text") with BLI_assert_msg(test, text) |
Revision 292724c by Philipp Oeser / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Make polls for removing mesh data layers consistent This was reported in T90026 for attributes, but was also true for: - UVMaps - Vertex Colors - Sculpt Vertex Colors - Face Maps For Vertex groups and Shapekeys this was already done (in that their remove poll would check if there is a vertex group or shapekey to begin with), now make this consistent across all mentioned types. Thx @vvv for the initial patch (where this was done for attributes only) ref T90026 Reviewed By: HooglyBoogly Maniphest Tasks: T90026 Differential Revision: https://developer.blender.org/D11990 |
Revision 3115e95 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Move reorganize asset files I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`. |
Revision 41f6c7b by Yann Lanthony / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T89733: Py API: bpy.data.orphans_purge argument parsing On Windows, using `bpy.data.orphans_purge` with some arguments (eg: `do_recursive=True`) does not produce the expected results. This is due to arguments not being parsed correctly on this platform with the current code. The proposed fix is based on how other functions with boolean attributes are exposed to the Python API. Reviewed By: #python_api, mont29 Maniphest Tasks: T89733 Differential Revision: https://developer.blender.org/D11963 |
Revision 46eeaa0 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Assets: Rename workspace active asset library DNA variable This new variable was introduced with 7898089de3f2. We don't usually use an `active` prefix variable. Plus, this makes the name match the one of the Asset Browser active library variable, so we can use the `rna_def_asset_library_reference_common()` helper for both. This will cause Asset Views to open with the default "Current File" Asset Library. We could avoid that, but it's a minor issue really. |
Revision 49e72bf by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T90017: Bone widget drawing inconsistent with editing The `lines_loose` extractor did not trigger loose geometry caching. |
Revision 76dbc9a by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Centralize/unify asset library reference from/to enum code This was an open TODO, I wanted to have code for translating asset library references from and to enum values in a central place, and access that in the same way from both the Asset Browser and the Workspace RNA code. * Adds own file for the related functions. * Adds doxygen comments. * Updates RNA callbacks to properly use these functions. * Let these functions call each other, avoid duplicating logic. |
Revision 9848426 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix incorrect use of BLI_assert with error strings Some asserts were never raised because of invalid checks. |
Revision aa23609 by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Draw Cache: extract tris in parallel ranges The `ibo.tris` extraction in multithread is currently only done if the mesh has only 1 material. Now we cache a map indicating the index of each polygon after sort and thus allow the extraction of tris with materials in multithreaded. As caching is a heavy operation and was already being performed in multi-thread for triangle offsets, no significant improvements are expected. The benefit will be much greater when we can skip updating the cache while transforming a geometry. **Profiling:** ||master:|PATCH: |---|---|---| |large_mesh_editing_materials:|Average: 13.855380 FPS|Average: 15.525684 FPS ||rdata 9ms iter 36ms (frame 71ms)|rdata 9ms iter 29ms (frame 64ms) |subdiv_mesh_final_only_materials:|Average: 28.113742 FPS|Average: 28.633599 FPS ||rdata 0ms iter 1ms (frame 36ms)|rdata 0ms iter 1ms (frame 35ms) 1.1x overall speedup Differential Revision: https://developer.blender.org/D11445 |
Revision b652f01 by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Tests: continue running benchmarks if some tests fail to build or run Convenient when testing many revisions where some might be broken. |
Revision b7ad670 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Add missing doxygen file/group comment in new asset file |
Revision cf243cd by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Silence warning - unused parameter |
Revision e16982f by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Bump subversion to avoid infinite enabling pose_library add-on Bump Blender's sub-version to make sure the pose_library add-on isn't auto-enabled on every run of Blender. |
Revision e775f22 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Assets: Replace duplicated asset library reference type from DNA Since recently it's possible to access assets from outside the File/Asset Browser, via the asset view template. So we are slowly moving away from file space specific code to dedicated asset system code. I introduced `AssetLibraryReference` as a duplicate of `FileSelectAssetLibraryUID`, with a plan to delete the latter in a separate cleanup commit. That's exactly what this commit is. This will cause Asset Browsers to open with the default "Current File" Asset Library. We could avoid that, but it's a minor issue really. |
Revision ee367ee by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Tests: improve finding of Blender executables in benchmarking * Allow specifying a folder and automatically setting the proper executable name depending on the operating system * Use executables from configs for listing devices instead of a blender command being available |
Revision ff7563f by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Move loose geometry cache creation to render data task This centralizes caching functions. |
Revision 0220c85 by Jeroen Bakker / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Split set_preview_visibilty. |