December 17, 2021, 13:01 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
November 19, 2021, 18:34 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
November 19, 2021, 18:24 (GMT) |
Code cleanup and minor fixes |
November 3, 2021, 11:46 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
October 4, 2021, 11:07 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
October 2, 2021, 07:10 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
September 22, 2021, 13:21 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
September 11, 2021, 09:55 (GMT) |
Fix: Deselecting edges in sticky vertex mode Fixes the bug where deselecting an UV edge in sticky vertex mode would deselect the UV vertices as well. |
September 10, 2021, 09:25 (GMT) |
UV: Drawing selected edges * Changes vertex count for UV edge polygon from 4 to 6 in the geometry shader * Edge center for a selected edge will not be highlighted if the edge is not selected. This new behavior provides a visual aid to the user that helps in identifying selected and unselected UV edges |
August 27, 2021, 03:48 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
August 16, 2021, 05:08 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
August 14, 2021, 14:42 (GMT) |
Cleanup: Use utility function |
Revision 70824ab by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 9, 2021, 01:35 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection |
Revision a7f24a8 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 8, 2021, 21:30 (GMT) |
Edge selection support for Edge ring and loop select operator * Adds edge selection support for edge ring and edge loop select operator * Selecting face loops in the UV editor is now done through the loop select operator |
Revision 752c840 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 18:09 (GMT) |
Cleanup and fix: UV Invert selection * Code and comment cleanup * Fix: Make invert selection respect sticky modes when using edge select mode |
Revision ddbbbf4 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 15:08 (GMT) |
Fix: Check edge selection only for common vertex Allow edge selection test only for UV edges that share a common UV vertex. Previous logic didn't check if the UV edges shared the same UV vertex. |
Revision a4af0f5 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 08:37 (GMT) |
UV: Edge selection for UV select pinned operator Ensure edge selection for UV select pinned operator by flushing the selection upwards (verts to edge) |
Revision a342ea1 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 08:09 (GMT) |
UV: Refactor UV select split operator Refactor UV select split operator to use MLOOPUV_EDGESEL flag |
Revision e88563e by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 5, 2021, 11:12 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection |
Revision db821af by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
Fix: Invert selection and free unreleased memory - Free unreleased memory from vertex map - Select Invert operator now works with UV face select mode as well |
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