August 6, 2021, 06:09 (GMT) |
Modifier: warn if the ocean simulation fails to allocate memory While most modifies don't handle out of memory cases, ocean simulation could attempt huge allocations: 2048 gb at the maximum resolution. Resolves T83952. |
August 6, 2021, 06:09 (GMT) |
Cleanup: use C comments for descriptive text |
August 6, 2021, 06:09 (GMT) |
T90371: Asset: Drop Material Tooltip. This patch changes the drop named material tooltip to give feedback to the user what is going to happen when they invoke the change. There are 3 states: * "": Operator will be canceled as not all data is present (dropping on background.) * "Drop <named material> on <object name> (slot <slot number>, replacing <current material in slot>). * "Drop <named material> on <object name> (slot <slot number). Reviewed By: Severin Maniphest Tasks: T90371 Differential Revision: https://developer.blender.org/D12106 |
August 6, 2021, 06:09 (GMT) |
Cleanup: add comment to fix for T90417 |
August 6, 2021, 06:09 (GMT) |
Geometry Nodes: Curve Set Spline Type This node sets the selected (or all) splines in curve to a chosen target spline type. Poly, Bezier, and NURB splines can be converted to any of the other types. This is meant to be a building block node, useful in many procedural situations. In the future the node could be optimized with multi-threading, or by avoiding copying in many cases, either by retrieving the curve for write access or by passing the raw vectors to the new splines where possible. With edits from Hans Goudey (@HooglyBoogly) Differential Revision: https://developer.blender.org/D12013 |
August 6, 2021, 06:09 (GMT) |
Fix T90417: font loading creates duplicate ID names Also repair any errors in existing files. Error from e0dd3fe5872ba37ff188e292b80b46fcf8df413c. |
August 6, 2021, 06:09 (GMT) |
Cleanup: de-duplicate ID renaming utility for versioning |
August 6, 2021, 06:09 (GMT) |
Icons: add license headers to utilities |
August 6, 2021, 06:09 (GMT) |
Icons: resolve various issues for generating icons - INKSCAPE_BIN environment variable was ignored by alert_icons_update & prvicons_update. - `make icons` wasn't regenerating alert icons. - Updating SVG icons failed using blender built with ASAN. |
August 6, 2021, 06:09 (GMT) |
August 4, 2021, 17:18 (GMT) |
Cleanup: Allow early exit if operator cancelled Cancel the pack islands operator early, in case there are no UV selections to pack |
August 4, 2021, 00:43 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
July 17, 2021, 16:10 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
July 17, 2021, 15:56 (GMT) |
UV: Keymaps for offsetting selected UVs Adds keymaps to offset selected UVs by a fixed distance in a specified direction. Refer T78405 |
July 10, 2021, 12:02 (GMT) |
UV: Absolute grid snap for UV editor Adds a UI toggle for absolute grid snap when using Increment snapping in UV editor. This implementation mimics the behavior observed with the same toggle in the 3D viewport. |
July 8, 2021, 18:29 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
July 8, 2021, 10:18 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
July 4, 2021, 17:21 (GMT) |
UV: Increment snapping based on new UV grid types Since the default UV editor grid has been replaced with a new subdividing grid and dynamic grid (T78389) has also been implemented, increment snapping value needs to change according to the grid configuration in use. This commit ensures that the increment snapping value is changed according to the grid dimensions currently in use. Example - For a NxN grid the increment value is set as 1/N |
July 4, 2021, 14:49 (GMT) |
Cleanup: Refactor reusable code into functions New functions for : * Calculating current zoom factor used for determining the grid resolution in UV/Image editor * Calculating grid steps for determining the grid spacings in UV/Image editor |
July 4, 2021, 09:59 (GMT) |
Cleanup: Use struct pointer Replace struct variables to use pointers instead |
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