October 18, 2019, 11:35 (GMT) |
UI: hide text character options when out of edit-mode These are overwritten when entering edit-mode so there is no use in showing them in object mode. Addresses T70566 |
October 18, 2019, 11:35 (GMT) |
Fix "make update" error with old git versions, for the buildbot Just skip convenience test that checks if a rebase/merge is in progress. |
October 18, 2019, 11:35 (GMT) |
Deps: Add libraries needed for Software GL Only compiled on Linux. |
October 18, 2019, 11:35 (GMT) |
Fix missing clear of ID types tags Got lost in previous optimization commit. |
October 18, 2019, 11:35 (GMT) |
Buildbot: Checkout precomiled CentOS libraries |
October 18, 2019, 11:35 (GMT) |
CTest: Fix failing test BLI_expr_pylike_eval_test on clang/windows clang got a little to aggressive discarding unused variables see D6012 for details. Differential Revision: https://developer.blender.org/D6012 Reviewers: brecht, sergey, angavrilov |
October 18, 2019, 11:35 (GMT) |
Fix T70585: Walk Navigation keyframe tweaks (still frame) Walk Navigation was missing rotation keyframes on confirm (when animation wasnt playing) after rB22bdd08dfd0. Because for walk [in contrast to fly], the cursor is constantly warped (WM_cursor_warp in walkEvent), we cant do something reasonable with comparing mouse positions (to detect rotation) when mouse comes to rest. Now remember if rotation changed at any time. Also tweaked the insertion for location keyframes (which was always happening even if the camera did not move), now checking the real dvec (instead on relying on speed) Reviewed By: dfelinto Maniphest Tasks: T70585 Differential Revision: https://developer.blender.org/D6018 |
October 18, 2019, 11:35 (GMT) |
Fix make deps libtool detection on macOS |
October 18, 2019, 11:35 (GMT) |
Fix T70561: bad custom normals in mirrored geometry. Original code from rB1a9e698099b5 used a rather naive approach, now use proper transpose of inverse of geometry transform for the normals. |
October 18, 2019, 11:35 (GMT) |
Fix T70594: mathutils.geometry.tessellate_polygon flips triangles Some scripts will need to be updated to support this. |
October 18, 2019, 11:35 (GMT) |
Depsgraph: Cleanup, spelling in comment |
October 18, 2019, 11:35 (GMT) |
Fix T69682: Render Audio ignores animation. `sound_update_animation_flags_exec` didn't tag depsgraph to update. Reviewed By: sergey Maniphest Tasks: T69682 Differential Revision: https://developer.blender.org/D6000 |
October 18, 2019, 11:35 (GMT) |
CMake: Move software-gl to generic install procedure Removes custom logic from buildbot's packing step. This also removes icons/ folder, but CMake was already copying the icons to the root of the install folder. |
October 18, 2019, 11:35 (GMT) |
Cleanup: minor refactoring of mask expand and floodfill |
October 18, 2019, 11:35 (GMT) |
Fix T70588: Playing animation (after deleting rigid body obj) crashes blender. Fixing/working around another weakness of current RBW model... This is not really nice, but it should work for now, and we cannot really do anything else but that kind of monkey patching here anyway. |
October 18, 2019, 11:35 (GMT) |
Buildbot: Attempt to point precompiled libraries to a correct folder The CMAKE_SOURCES variable is not yet initialized when the buildbot configuration is read. This is similar to the include of full release configuration happening earlier in the file. |
October 18, 2019, 11:35 (GMT) |
Fix multires sculpt not setting the active vertex correctly Also cleanup code to remove duplicated min_depth tracking, ray intersection already does it. |
October 18, 2019, 11:35 (GMT) |
GPU: show more descriptive labels on unsupported GPU dialog Thanks to Ray Molenkamp for the help with the Windows implementation. Fixes T70521 Differential Revision: https://developer.blender.org/D6023 |
October 18, 2019, 11:35 (GMT) |
Fix text edit-mode character info initialization Using EditFont.pos before it was set. |
October 18, 2019, 11:35 (GMT) |
Depsgraph: Avoid threading for trivial operations Found this while looking into T70463, solves the high spinning times mentioned in T70463#791026. Sounds logical that iterating over an array to modify a single property is faster than doing it in threads. But strangely, doing it for both nodes and its components is still faster in threads here. Gives extra speedup with a file mentioned in the report. Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D6017 |
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