Blender Git Statistics -> Branches -> geometry-nodes-attribute-nodes

"Geometry-nodes-attribute-nodes" branch

Total commits : 138
Total committers : 4
First Commit : October 20, 2020
Latest Commit : November 17, 2020


Commits by Date

DateNumber of Commits
November 17, 20202
November 16, 20204
November 15, 20201
November 14, 20202
November 13, 20207
November 12, 202023
November 11, 20200
November 10, 20200
November 9, 20206
November 8, 20200
November 7, 20200
November 6, 20201
November 5, 20200
November 4, 20200
November 3, 20200
November 2, 20203
November 1, 20205
October 31, 20207
October 30, 20204
October 29, 202011
October 28, 20207
October 27, 202015
October 26, 202010
October 25, 20200
October 24, 20201
October 23, 20207
October 22, 202010
October 21, 202011
October 20, 20201

Committers

AuthorNumber of Commits
Jacques Lucke80
Hans Goudey46
Dalai Felinto8
Léo Depoix4

Popular Files

FilenameTotal Edits
MOD_nodes.cc46
node.c18
nodeitems_builtins.py15
CMakeLists.txt13
rna_modifier.c13
BKE_node.h13
node_geo_edge_split.cc11
drawnode.c10
node_geo_point_distribute.cc10
NOD_static_types.h10

Latest commits Feed

November 17, 2020, 14:22 (GMT)
Geometry Nodes: Update boilerplate code for attributes
November 17, 2020, 14:03 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes
November 16, 2020, 17:03 (GMT)
Merge branch 'master' into geometry-nodes
November 16, 2020, 12:48 (GMT)
Geometry Nodes: simplify GeometrySet ownership handling

Previously, GeometrySets and GeometryComponents has reference
counters and could be shared. This commit changes it so that
only GeometryComponents are shared. A GeometrySet is a fairly
small type that is cheap to copy.

A lot of code simplifies when we can assume that GeometrySet
is cheap to copy.
November 16, 2020, 11:07 (GMT)
Geometry Nodes: Move GeometrySet classes to global namespace

Brecht and I decided to move the GeometrySet classes
to the global namespace for now. This way we can use
the same type in C and C++ and don't have to use
reinterpret_cast as often.
November 16, 2020, 10:49 (GMT)
Merge branch 'master' into geometry-nodes
November 15, 2020, 01:09 (GMT)
Geometry Nodes: Improve node group output modifier error

More than output for the modifier's node group is fine, because the
node group may be used in other situations, but the modifier will
not work if there is no geometry output socket.
November 14, 2020, 20:17 (GMT)
Merge branch 'master' into geometry-nodes
November 14, 2020, 00:51 (GMT)
Empty Modifier: Fix build and put in the right order

Bypassing the macro that creates modifiers to allow the enum to be
referring to the Empty modifier, but the internal struct in the code to
be Nodes.

Also fix the name of the new created modifiers to be "Empty".

Fix was built with rBb458ea6b23381a9acb90dbbd73ced678e1d404c5.
November 13, 2020, 22:29 (GMT)
Rename: "Nodes" modifier to "Empty" (take 2)

Leave the internal DNA data struct as "Nodes", and only rename the
modifier and user interface to Empty.

See 4a2734a835c10d5bffaaceddc59c for the original take and the reasoning
for renaming from Nodes to Empty.
November 13, 2020, 22:19 (GMT)
Revert "Rename: "Nodes" modifier to "Empty""

This reverts commit 4a2734a835c10d5bffaaceddc59c41837801f402.

Reverting this so that all we change is the UI name, not the DNA struct
and the internal variable names.
November 13, 2020, 21:23 (GMT)
Geometry Nodes : Removing "Combine Strings" and Group Instance ID from UI

This diff remove "Combine Strings" and "Group Instance ID" nodes from the UI (but keep them in the source code to be able to bring them back if needed).

This is part of "Cleanup 1st Sprint Nodes" (https://developer.blender.org/T82370).

Differential Revision: https://developer.blender.org/D9558
November 13, 2020, 21:16 (GMT)
Rename: "Nodes" modifier to "Empty"

This introduces a regression. Users need to re-create their modifiers
and set their values again. The NodeGroups are intact so all they need
is to create new "Empty" modifiers and set the node group.

---

Original problem: Eventually most modifiers will be node-based, so naming
this new modifier "Nodes" will get outdated pretty quickly.

Calling it "Empty" it's fairly descriptive, since the node tree simply connects
the modifier Input to an Output, without any effect.

There is a potential problem, that it could be associated with the
Empty object type. Like some sort of Hook.

This is the task T82700, and the design task T82537.
November 13, 2020, 17:35 (GMT)
Geometry Nodes: Improve error messages for property mismatches

Related to T82438. This adds some basic checks for common errors and
currently unsupported socket types in the modifier.
November 13, 2020, 16:54 (GMT)
Merge branch 'master' into geometry-nodes
November 13, 2020, 01:38 (GMT)
Cleanup: Remove unused variable
November 12, 2020, 21:06 (GMT)
Cleanup: Clang Tidy
November 12, 2020, 21:04 (GMT)
Cleanup: Spelling

Also move some input extraction after the special case check.
November 12, 2020, 20:49 (GMT)
Geometry Nodes: Add method enums to mesh triangulate node

This commit adds the remaining "method" enums from the triangulate modifier.

Differential Revision: https://developer.blender.org/D9502
November 12, 2020, 20:19 (GMT)
Merge branch 'master' into geometry-nodes

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021