Blender Git Commit Log
Git Commits  -> Revision 14fdcbe
		
			
			
		
Revision 14fdcbe by Benoit Bolsee (interactive_physics) October 19, 2018, 08:08 (GMT)  | 
Setting object position is propagated to the physics simulation even for dynmamic objects. The velocity is also reset to 0, which makes sense after forcing a dynamic object position. Known issues: - in interactive mode, changing an object position by rna causes a simulation step - setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API  | 
Commit Details:
Full Hash: 14fdcbe0009e62d2b748f5de55db5ea1d360705c
Parent Commit: ad21793
Lines Changed:  +41,  -22


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