Blender Git Statistics -> Branches -> interactive_physics

"Interactive_physics" branch

Total commits : 9 999
Total committers : 64
First Commit : April 12, 2016
Latest Commit : October 19, 2018

Commits by Month

DateNumber of Commits
October, 2018113
September, 2018843
August, 2018653
July, 2018670
June, 20181039
May, 20181239
April, 2018727
March, 2018283
February, 2018294
January, 2018315
December, 2017216
November, 2017329
October, 2017198
September, 2017150
August, 2017269
July, 2017348
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629


AuthorNumber of Commits
Campbell Barton2 676
Clément Foucault1 512
Sergey Sharybin1 150
Dalai Felinto1 039
Bastien Montagne582
Brecht Van Lommel539
Mike Erwin479
Antonio Vazquez261
Jeroen Bakker253
Germano Cavalcante218
Julian Eisel204
Joshua Leung179
Sybren A. Stüvel179
Pablo Vazquez123
William Reynish114
Luca Rood106
Rohan Rathi44
Lukas Toenne38
Mai Lavelle22
Philipp Oeser22
Gaia Clary20
Inês Almeida20
Aaron Carlisle18
Alexander Gavrilov16
Jacques Lucke15
Thomas Beck15
Alexander Romanov10
Christian Hubert10
Vuk Gardaševi?9
Alan Troth8
Joerg Mueller8
Nick Milios6
Sebastian Parborg6
Lukas Stockner5
Tamito Kajiyama5
Andrew Hale4
Antony Riakiotakis4
Benjamin Summerton4
Charlie Jolly4
Howard Trickey4
Aleksandr Zinovev3
Benoit Bolsee3
Habib Gahbiche3
Kévin Dietrich3
Martijn Berger3
Arto Kitula2
Danrae Pray2
Luc Revardel2
Roel Koster2
Sebastian Koenig2
Andrea Weikert1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits

Latest commits Feed

October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API
October 11, 2018, 12:06 (GMT)
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics.

Interactive button added on time line.
October 10, 2018, 16:13 (GMT)
Fix bug with transformed object interfering with rigid body simulation.

Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING
flag to mark that an active object is being transformed.

Make active object position update independent of cache write in preparation
of interactive physics.
October 4, 2018, 07:07 (GMT)
UV: support setting the cursor w/ non-cursor tools
October 4, 2018, 06:46 (GMT)
Gizmo: UV transform cage now uses all edit-objects
October 4, 2018, 06:19 (GMT)
UV: avoid redundant batch cache w/ UV select pick & all

Only tag UV's as needing an update.
Also correct notifier for region redraw.
October 4, 2018, 06:03 (GMT)
Fix UV select tools not refreshing

Add BKE_mesh_batch_cache_dirty_tag option for resetting UV's.
October 4, 2018, 05:29 (GMT)
Remove empty file added by accident
October 4, 2018, 05:26 (GMT)
WM: fix non-undo operators stealing redo panel

Non-undo actions would move the redo panel into a different space.
October 4, 2018, 05:14 (GMT)
UV: border/circle select/deselect support
October 4, 2018, 03:21 (GMT)
UV: use circle select/deselect
October 4, 2018, 03:21 (GMT)
UV: rename circle select operator

Word order was swapped from all other operators.
October 4, 2018, 03:08 (GMT)
Cleanup: remove single backtick quotes

This isn't valid RST.
October 4, 2018, 03:08 (GMT)
UI: disable UV operator register

Was showing redo panel for cursor & selection operators.
October 4, 2018, 02:34 (GMT)
Python GPU: GPUBatch and GPUShader refactor.

The changes are:
- The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing;
- The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program;
- New methods were added to set uniforms by the shader;
- The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform;

Differential Revision:
October 4, 2018, 02:10 (GMT)
Tool System: add UV cursor & transform tools

Instead of showing the transform handles for all selections,
move this functionality into a tool as done for the 3D view.
October 4, 2018, 02:04 (GMT)
Transform: support for 2D cursor editing
October 4, 2018, 01:31 (GMT)
Transform: make gizmo pie section start from where you drag.
October 4, 2018, 01:03 (GMT)
Fix missing free w/ UV-lasso
October 3, 2018, 23:37 (GMT)
UI: use shared toolbar region callbacks

Image toolbar now starts with a single column width
and snaps to button increments.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018