Blender Git Statistics -> Branches -> interactive_physics
"Interactive_physics" branch
Total commits : 3
Total committers : 1
First Commit : October 10, 2018
Latest Commit : October 19, 2018
Commits by Date
Date | Number of Commits | |
---|---|---|
October 19, 2018 | 1 | |
October 18, 2018 | 0 | |
October 17, 2018 | 0 | |
October 16, 2018 | 0 | |
October 15, 2018 | 0 | |
October 14, 2018 | 0 | |
October 13, 2018 | 0 | |
October 12, 2018 | 0 | |
October 11, 2018 | 1 | |
October 10, 2018 | 1 |
Committers
Author | Number of Commits |
---|---|
Benoit Bolsee | 3 |
Popular Files
Filename | Total Edits |
---|---|
draw_manager.c | 494 |
space_view3d.py | 268 |
object_mode.c | 252 |
versioning_280.c | 217 |
rna_space.c | 215 |
rna_scene.c | 210 |
eevee_private.h | 204 |
DRW_render.h | 200 |
readfile.c | 182 |
view3d_draw.c | 170 |
Latest commits
October 19, 2018, 08:08 (GMT) |
Setting object position is propagated to the physics simulation even for dynmamic objects. The velocity is also reset to 0, which makes sense after forcing a dynamic object position. Known issues: - in interactive mode, changing an object position by rna causes a simulation step - setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API |
October 11, 2018, 12:06 (GMT) |
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics. Interactive button added on time line. |
October 10, 2018, 16:13 (GMT) |
Fix bug with transformed object interfering with rigid body simulation. Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING flag to mark that an active object is being transformed. Make active object position update independent of cache write in preparation of interactive physics. |
MiikaHweb - Blender Git Statistics v1.06