March 24, 2017, 04:57 (GMT) |
Fixes Oculus CV1 Lens Correction |
March 24, 2017, 01:07 (GMT) |
OpenHMD update, disables OVRService upon starting the device, only when run with administrator. Requires custom build of hidapi for now (github TheOnlyJoey/hidapi) |
March 7, 2017, 16:26 (GMT) |
Use projection matrix from OpenHMD even if "Rotation from HMD" is disabled Was actually applying IPD wrongly, should be correct now. |
March 7, 2017, 11:41 (GMT) |
Merge branch 'master' into HMD_viewport |
March 6, 2017, 21:34 (GMT) |
Draw additional viewport info in HMD view again (3D-cursor, mini-axis, etc) On most (if not all) devices the stuff close to view borders won't be visible because it's out of the field of view. Ideally we'd calculate their positions based on the FOV, but that's for later. |
March 6, 2017, 21:28 (GMT) |
Correction to previous commit, unset shader after session end Also two other minor correcions. |
March 6, 2017, 20:15 (GMT) |
Don't draw HMD view lens shader if session is not running |
March 6, 2017, 20:03 (GMT) |
Fixup Python UI definition after lens shader removal |
March 6, 2017, 19:58 (GMT) |
Refactor split-view drawing to make popups readable |
March 6, 2017, 19:58 (GMT) |
Fix fragment shader compile error on Intel GPUs |
March 6, 2017, 01:18 (GMT) |
Bunch of small HMD fixes, removed old now unused preferences |
March 6, 2017, 01:13 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/windowmanager/wm.h |
March 6, 2017, 01:13 (GMT) |
Fixup for python UI definition |
March 6, 2017, 00:34 (GMT) |
Fixes for HMD support windows build (thanks LazyDodo) |
March 6, 2017, 00:23 (GMT) |
New OpenHMD 0.3rc version with PSVR, Oculus CV1 and better Vive tracking support. Also introduces global shader, which will be adjusted based on the variables of the HMD drivers, this will make the manual selection of lens correction shaders obsolete, will be removed in next commit. The hmd window is currently black before started (due to shader not having the hmd data yet), will be fixed as well. |
March 5, 2017, 23:08 (GMT) |
Merge branch 'master' into HMD_viewport |
March 5, 2017, 22:48 (GMT) |
Fix issues changing HMD device |
March 5, 2017, 22:39 (GMT) |
Fix python UI for building without HMD |
March 5, 2017, 21:32 (GMT) |
Disable OpenHMD dummy device for release builds Also fixing warning. |
March 5, 2017, 20:56 (GMT) |
Don't allow orthographic view in HMD view Displaying camera in orthographic mode is still allowed. We don't want to mess with render data and forcing perspective viewport rendering in HMD view even if the camera is set to be orthographic might be confusing. |
|