November 24, 2016, 18:45 (GMT) |
Fix wrong logic in HMD device toggling |
November 24, 2016, 18:08 (GMT) |
Merge branch 'master' into HMD_viewport |
November 23, 2016, 22:11 (GMT) |
Give info on why "Use Device IPD" is disabled Also renamed RNA properties and removed unneeded update function. |
November 23, 2016, 17:08 (GMT) |
Couple of fix for case no device is available/active Fixes: * HMD device option using invalid value * HMD view drawing on-screen info and using wrong matrices * Hardly usable 3D view due to projection and modelview matrix being unit matrices All issues where only visible when the HMD device option is set to 'None' |
November 23, 2016, 16:53 (GMT) |
Fixes for build options |
November 23, 2016, 10:58 (GMT) |
Merge branch 'master' into HMD_viewport |
November 23, 2016, 01:26 (GMT) |
Fix KM_CLICK events broken |
November 23, 2016, 01:09 (GMT) |
Fix HMD device set to 'none' after loading factory settings We now use the last input device if available. |
November 23, 2016, 00:58 (GMT) |
Fix no active HMD when opening file that was saved during HMD session |
November 23, 2016, 00:24 (GMT) |
Several minor corrections |
November 22, 2016, 23:52 (GMT) |
Make "Use Device Rotation" toggle work again When this is disabled we just manually calculate the camera offsets. Actually I have no idea if math is correct but it doesn't seem totally wrong at least :P Don't have an HMD to test right now. |
November 22, 2016, 16:04 (GMT) |
Allow zooming/panning while HMD view is in camera perspective |
November 20, 2016, 18:32 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/makesrna/intern/rna_userdef.c |
November 19, 2016, 23:11 (GMT) |
Add a dropdown to support multiple lens-distortion shaders |
November 19, 2016, 20:09 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/blenloader/intern/versioning_270.c |
November 19, 2016, 18:25 (GMT) |
Replace low-level HMD check with higher level API call |
November 19, 2016, 12:38 (GMT) |
Make HMD window a proper 'restricted' window A restricted window is a new concept that doesn't allow changing the screen of a window in any way. This way we can ensure the HMD window is only used for displaying the 3D View, so users can't accidentally change it without knowing how to get back. This also fixes some issues we had when using temp screens like they're used for UserPrefs. Fixes: * Could open toolbar/properties in HMD view * HMD window used when opening UserPrefs through menu/shortcut * Could easily change editor to non-3D-View |
November 17, 2016, 23:12 (GMT) |
Move HMD view shading option to window manager level Was a bit ugly to have this in scene level, window manager isn't perfect either, but prefer it there. |
November 17, 2016, 22:06 (GMT) |
Move HMD panel into 3D View properties Still not a really perfect place since this is global, but can't think of a better one. More options will be added later on, so worth having an own panel. |
November 15, 2016, 22:30 (GMT) |
Remove scene level HMDVIEW_SESSION_RUNNING flag Also separated HMD view drawing from stereo3d drawing some more. |
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