July 24, 2021, 21:57 (GMT) |
Cleanup: Remove unneeded default constructor definitions |
Revision 239bf16 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-merge-by-distance, soc-2021-porting-modifiers-to-nodes_all) July 24, 2021, 20:48 (GMT) |
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes-merge-by-distance |
Revision 529913b by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-merge-by-distance, soc-2021-porting-modifiers-to-nodes_all) July 24, 2021, 20:48 (GMT) |
- copied point cloud support from D10888 to this patch - added support for selection with point cloud mode |
Revision 2c6aeb6 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-merge-by-distance, soc-2021-porting-modifiers-to-nodes_all) July 24, 2021, 20:47 (GMT) |
- copied point cloud support from D10888 to this patch - added support for selection with point cloud mode |
July 24, 2021, 20:25 (GMT) |
Fix: Remove automatic hiding of bones when using the pose slider This patch addresses the issue raised in T88340. When entering a pose sliding operator bones would automatically get hidden. While technically not a bug it was decided that it is too confusing. Hiding with 'H' is still possible though, just won't happen automatically Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D11883 Ref: D11883 |
July 24, 2021, 20:18 (GMT) |
Merge branch 'master' into soc-2021-knife-tools |
July 24, 2021, 20:09 (GMT) |
Knife: Added support for multi-object edit mode Now you can create cuts on all objects in multi object edit mode. - If a cut is started on a given object it can interact with that same object. - The current object to be cut is switched based on the nearest edge to the mouse cursor, only when the tool mode is idle. - When a cut is started in empty space it will interact with the last object the mouse was nearest before the cut was started. Further improvements could include starting a cut in empty space interacting with the current object the mouse is nearest and allocating BMBVH's for each object on tool init instead of every time an object switch occurs. |
July 24, 2021, 19:47 (GMT) |
Fixed memory free error |
July 24, 2021, 19:27 (GMT) |
Small fixes Fixed the error in calculating the value of start_frame and shifted call to add strips for caching job to new function. Memory free errors still remain. Much Faster and better response if thumb not cached. |
July 24, 2021, 19:26 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
July 24, 2021, 17:10 (GMT) |
Fix formatting changes due to auto format |
July 24, 2021, 17:08 (GMT) |
Hide new group input sockets by default. |
July 24, 2021, 14:54 (GMT) |
Merge branch 'master' into subdivision_work |
July 24, 2021, 14:32 (GMT) |
Merge branch 'master' into node-group-single-socket-nodes |
July 24, 2021, 14:11 (GMT) |
Compositor: Full frame Convert operations All nodes from "Converter" sub-menu use these operations except: "Color Ramp", "ID Mask", "Math", "Set Alpha" and "Switch View". |
July 24, 2021, 13:36 (GMT) |
GPencil: Remove Retime parameter As this must be done 99,9999% of times, it's better to remove the parameter and keep UI simple. |
July 24, 2021, 11:30 (GMT) |
cmake: enable Wayland by default |
July 24, 2021, 11:30 (GMT) |
GHOST/wayland: use Wayland only when 'BLENDER_WAYLAND' is set |
July 24, 2021, 11:30 (GMT) |
GHOST/wayland: explicitly delete 'GHOST_SystemWayland' when fallback to X11 |
July 24, 2021, 10:38 (GMT) |
GPencil: Cleanup comment |
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Master Commits
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