October 11, 2017, 18:37 (GMT) |
Cleanup: rename uuid's related operator properties to match names used everywhere else. |
October 11, 2017, 18:28 (GMT) |
Fix several issues found while working on drag and drop linking. Append/link exec code was not handling correctly asset cases in 'single item' case. Also, first drag'n'drop code was slitghly too much simple, losing uuid's on the way, had to make things a bit more convoluted... |
October 11, 2017, 08:08 (GMT) |
Fix crash when opening a .blend file with an opened FileBrowser editor. |
October 10, 2017, 19:01 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 10, 2017, 18:21 (GMT) |
Merge branch 'master' into id_override_static |
October 9, 2017, 18:12 (GMT) |
Add initial, very basic/proof-of-concept drag and drop linking. Essentially works, will still need (as usual :P) lots of extension and fixes and enhancements... |
October 8, 2017, 14:34 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 8, 2017, 14:33 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/editors/space_file/file_ops.c |
October 8, 2017, 14:16 (GMT) |
Merge branch 'master' into id_override_static |
October 6, 2017, 10:03 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 6, 2017, 09:49 (GMT) |
Merge branch 'master' into id_override_static |
October 4, 2017, 20:03 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 4, 2017, 20:01 (GMT) |
Add needed option to handle or not override's reference pointer when remapping. There are cases where we'll want to also override the reference pointer (when we actually switch that datablock itself), but in some specific situations, like when creating a new override, we need to keep org pointer here! |
October 4, 2017, 19:00 (GMT) |
Merge branch 'master' into id_override_static |
October 4, 2017, 15:13 (GMT) |
Merge branch 'master' into id_override_static |
October 3, 2017, 10:40 (GMT) |
Merge branch 'id_override_static' into asset-engine Conflicts: source/blender/editors/sculpt_paint/paint_vertex.c |
October 3, 2017, 10:33 (GMT) |
Merge branch 'master' into id_override_static |
October 3, 2017, 10:19 (GMT) |
Merge branch 'master' into id_override_static |
September 28, 2017, 17:50 (GMT) |
Add basic override generation for virtually linked assets. Roughly working, most certainly oceans of worms are squirming under the surface though... |
September 28, 2017, 14:37 (GMT) |
Revert hack making linked virtual datablock editables. Essentially, this reverts most ID_IS_LINKED_DATABLOCK() checks to ID_IS_LINKED() one. Idea of making virtual linked IDs editable was nice as a temp hack to do quick experiment, but was never intended as final solution, correct way to do that is to use static override, will be implemented soon. Note that virtual library/virtually linked ID concept remains, it's mandatory to handle mere files as assets (and potentially other, more advanced cases in the future). |
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