Blender Git Statistics -> Branches -> asset-engine

"Asset-engine" branch

Total commits : 10 770
Total committers : 61
First Commit : December 3, 2014
Latest Commit : September 10, 2018


Commits by Month

DateNumber of Commits
September, 2018229
August, 2018653
July, 2018672
June, 20181041
May, 20181240
April, 2018734
March, 2018285
February, 2018308
January, 2018323
December, 2017227
November, 2017383
October, 2017247
September, 2017173
August, 2017292
July, 2017388
June, 2017400
May, 2017450
April, 2017483
March, 2017314
February, 2017306
January, 201764
December, 201636
November, 201662
October, 2016179
September, 201680
August, 201678
July, 201614
June, 201675
May, 201649
April, 201674
March, 201633
February, 201647
January, 201638
December, 201533
November, 201543
October, 201575
September, 2015121
August, 201532
July, 201532
June, 201542
May, 201571
April, 201581
March, 201563
February, 201548
January, 201552
December, 2014100

Committers

AuthorNumber of Commits
Campbell Barton2 479
Bastien Montagne2 014
Clément Foucault1 456
Sergey Sharybin1 071
Dalai Felinto977
Mike Erwin479
Brecht Van Lommel475
Jeroen Bakker252
Julian Eisel204
Germano Cavalcante195
Sybren A. Stüvel192
Joshua Leung183
Antonio Vazquez134
Pablo Vazquez121
Luca Rood103
William Reynish95
Rohan Rathi44
Lukas Toenne38
LazyDodo24
Mai Lavelle22
Philipp Oeser21
Gaia Clary20
Aaron Carlisle19
Inês Almeida16
Thomas Beck16
Alexander Romanov10
Christian Hubert10
Vuk Gardaševi?9
Joerg Mueller8
Alan Troth7
Lukas Stockner6
Nick Milios6
Tamito Kajiyama5
Alexander Gavrilov4
Andrew Hale4
Antony Riakiotakis4
Benjamin Summerton4
Chaitanya4
Howard Trickey4
Aleksandr Zinovev3
Charlie Jolly3
Habib Gahbiche3
Kévin Dietrich3
Martijn Berger3
Arto Kitula2
Danrae Pray2
Luc Revardel2
Andrea Weikert1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Roel Koster1
Sebastian Parborg1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits
draw_manager.c486
object_mode.c242
space_view3d.py239
rna_space.c231
readfile.c229
rna_scene.c202
eevee_private.h202
versioning_280.c202
DRW_render.h197
view3d_draw.c172

Latest commits Feed

September 10, 2018, 17:12 (GMT)
Merge branch 'blender2.8' into asset-engine

Conflicts:
release/scripts/startup/bl_ui/space_filebrowser.py
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_280.c
source/blender/blenloader/intern/versioning_defaults.c
source/blender/editors/include/UI_interface.h
source/blender/editors/space_view3d/space_view3d.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_dragdrop.c
source/blender/windowmanager/intern/wm_files_link.c
September 10, 2018, 16:41 (GMT)
Textbox removal and creation should update text data
September 10, 2018, 16:05 (GMT)
Fix assert when toggling Xray mode after going to Solid and lookedev/eevee
September 10, 2018, 16:05 (GMT)
Eevee: Cleanup DoF implementation
September 10, 2018, 16:05 (GMT)
Eevee: Fix assert when using transparent shadows

Was missing some UBO bindings.
September 10, 2018, 16:05 (GMT)
Fix T56627: Crash because of incomplete LightCache
September 10, 2018, 16:05 (GMT)
Eevee: Lookdev: Fix memleak
September 10, 2018, 16:03 (GMT)
Fix object_utils.py's matrix multiplication (use new @ syntax).
September 10, 2018, 15:35 (GMT)
Fix image_utils.py's load_image() helper.
September 10, 2018, 14:40 (GMT)
Silence GP warning
September 10, 2018, 14:09 (GMT)
Fix T56717: crash removing/adding objects.

Object bases hash always needs to be freed on library remapping.
September 10, 2018, 14:08 (GMT)
GP: Remove annotation stroke mode

This option has not been working since a lot of time and it looks is unused. When we confirm is not used, we can remove it completely.
September 10, 2018, 14:08 (GMT)
GP: Cleanup commented lines
September 10, 2018, 13:43 (GMT)
Image/UV Editor: Remove show other option

This is no longer useful now that we have multi-object editing support.
September 10, 2018, 13:29 (GMT)
GP: Use correct name for new Stroke object

To follow Blender standards, the name of the new primitive stroke must be different of blank object.

Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default)
September 10, 2018, 07:56 (GMT)
Cleanup: More variables unused in release
September 10, 2018, 07:50 (GMT)
Cleanup: Warning in release builds
September 10, 2018, 07:37 (GMT)
Correct argument type
September 10, 2018, 07:30 (GMT)
Poly Build: disable use_boundary_tear

Without this, it's more like deleting the vertex than dissolving.
September 10, 2018, 07:23 (GMT)
Poly Build: dissolve was using selection, not highlighted

Also no need to clear selection history,
BM_mesh_elem_hflag_disable_all handles this.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018