December 10, 2021, 19:07 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 10, 2021, 18:39 (GMT) |
Merge branch 'master' into subdivision_work |
December 10, 2021, 18:33 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 10, 2021, 14:39 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
December 10, 2021, 11:41 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
December 10, 2021, 10:48 (GMT) |
Fix typo in cmakelists.txt |
December 10, 2021, 09:41 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
December 10, 2021, 08:31 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
December 9, 2021, 23:08 (GMT) |
Cleanup: Remove redundant code |
December 9, 2021, 22:04 (GMT) |
Merge branch 'master' into subdivision_work |
December 9, 2021, 21:51 (GMT) |
Fix for disabled GPU evaluation in viewport when the modifier is disabled for final renders. |
December 9, 2021, 21:44 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 9, 2021, 20:30 (GMT) |
Fix: Incorrect assert |
December 9, 2021, 20:20 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 9, 2021, 01:32 (GMT) |
Merge branch 'master' into soc-2021-curves |
December 8, 2021, 20:38 (GMT) |
USD import: fixed crash getting shader value. Getting a value from an invalid shader input was causing a crash in the UMM conversion invocation. I added validty checks for the input attribute in several places to avoid this. Also, minor formatting fix. |
December 8, 2021, 14:55 (GMT) |
Cleanup CMakeList.txt. |
December 8, 2021, 14:45 (GMT) |
Fix T91680: viewport selection broken in macOS x86 build with Xcode 13 There is an apparent compiler bug here, tweak the code to avoid it. This did not affect official builds as we were still using Xcode 12. |
December 8, 2021, 14:44 (GMT) |
Fix T91680: viewport selection broken in macOS x86 build with Xcode 13 There is an apparent compiler bug here, tweak the code to avoid it. This did not affect official builds as we were still using Xcode 12. |
December 8, 2021, 14:33 (GMT) |
Remove global image locking. Buffers are locked per tile. |
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