March 29, 2016, 04:28 (GMT) |
Cleanup, try to address alembicManager memory leak. |
March 29, 2016, 03:06 (GMT) |
Remove Python importer. |
March 29, 2016, 02:46 (GMT) |
Remove Alembic properties from ID-blocks, as well as the associated routines. |
March 29, 2016, 02:31 (GMT) |
Cleanup. |
March 29, 2016, 02:15 (GMT) |
Fix crash during export. |
March 29, 2016, 02:15 (GMT) |
Add support to import cameras. |
March 29, 2016, 01:52 (GMT) |
Set object name properly on import. |
March 29, 2016, 00:19 (GMT) |
Add assert to ensure HMD view is always fullscreen |
March 28, 2016, 23:58 (GMT) |
Cleanup: Unused variable/unused value |
March 28, 2016, 23:42 (GMT) |
Add build option WITH_INPUT_HMD If we later want to support other drivers aside from OpenHMD, we only want OpenHMD to work at the low GHOST level. The new option is for the higher, driver independent level. Since currently only OpenHMD is supported, I added a compile warning for the case HMD input is enabled and OpenHMD is disabled. Also added a compile error for the case OpenHMD is enabled and HMD input is disabled. This means we now have 3 HMD build options: * WITH_INPUT_HMD - General HMD support * WITH_OPENHMD - OpenHMD driver support * WITH_OPENHMD_DYNLOAD - Dynamic runtime OpenHMD deps loading Actually, _INPUT_HMD isn't totally correct since it does more than just input, but wanted to stick to naming conventions. |
March 28, 2016, 22:00 (GMT) |
Merge branch 'master' into HMD_viewport |
March 28, 2016, 21:51 (GMT) |
Fix compiling with WITH_OPENHMD disabled |
March 28, 2016, 21:40 (GMT) |
Fix reading HMD window from file causing crash on session start |
March 28, 2016, 21:02 (GMT) |
Some hacks to disallow toggeling out of fullscreen in an HMD window |
March 28, 2016, 19:38 (GMT) |
Remove unused storage for lens distortion shader Also removes unneeded button from UI and unneeded RNA defines. |
March 28, 2016, 19:13 (GMT) |
Fix memory leak in lens distortion shader Also, the shader itself wasn't drawing previously, which it does now (but still incorrect). |
March 28, 2016, 18:55 (GMT) |
Sync Cycles UI code |
March 28, 2016, 18:50 (GMT) |
Option for HMD view lens distortion shader Enabled by default. Note that shader is currently broken though. |
March 28, 2016, 17:09 (GMT) |
Fix HMD session not ended correctly when closing HMD view during session |
March 28, 2016, 17:06 (GMT) |
Cleanup: Tweak operator names |
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Master Commits
MiikaHweb | 2003-2021