January 30, 2015, 06:25 (GMT) |
Depsgraph: Debug value 799 can now be used to disable the transitive reduction Originally, I was going to have it off by default, but since it seems to keep many rigs working, it looks like it's best to keep it this way for now. |
January 30, 2015, 02:34 (GMT) |
Depsgraph: Tried out a few other OGDF methods - These still have various issues |
January 29, 2015, 23:39 (GMT) |
Depsgraph: Compile fixes on mingw Seems that there were still too many headers removed, with sprintf and BLI_sprintf not available. |
January 29, 2015, 20:10 (GMT) |
Depsgraph: Removed a bit too much in the previous commit |
Revision 6674bc2 by Lukas Toenne January 29, 2015, 19:53 (GMT) |
Basic undo support in the new strand edit mode. This uses the generalized undo stack system which is also used for object data edit. An extension is necessary to tell the undo functions which object is specifically used for generating undo data and identifying the stack, since strand editing does not edit the obdata itself. |
January 29, 2015, 19:52 (GMT) |
Merge fixes |
January 29, 2015, 19:33 (GMT) |
Code cleanup: GPU ptex node |
January 29, 2015, 19:33 (GMT) |
Cycles fixes |
January 29, 2015, 19:33 (GMT) |
DerivedMesh updates |
January 29, 2015, 19:33 (GMT) |
Hacky fix for saving texpaint ptex changes |
January 29, 2015, 19:33 (GMT) |
Add UI for changing Ptex resolution |
January 29, 2015, 19:33 (GMT) |
Add operator to resize Ptex data |
January 29, 2015, 19:33 (GMT) |
WIP, trying out separate types for some of the ptex data Too much padding right now, but we'll see |
January 29, 2015, 19:33 (GMT) |
Temporarily turn off shader preview rendering |
January 29, 2015, 19:33 (GMT) |
WIP ptex node in cycles |
January 29, 2015, 19:33 (GMT) |
Temporary hack to ensure packed image pointer |
January 29, 2015, 19:33 (GMT) |
Add RNA access to ptex_coords |
January 29, 2015, 19:33 (GMT) |
Allow ptex node to be a texpaint slot |
January 29, 2015, 19:27 (GMT) |
Texpaint beginning |
January 29, 2015, 19:21 (GMT) |
Add Ptex layers to mesh-data UI |
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