Blender Git Commits

Blender Git commits from all branches.

Page: 2778 / 2888

June 19, 2012, 15:01 (GMT)
merge with trunk 48082
June 19, 2012, 06:11 (GMT)
Add an X button to the screen and scene dropdowns that allow the user to delete screens and scenes without switching to them.
June 19, 2012, 05:41 (GMT)
* refactor of variable name in WM for readability
* minor error in touch code corrected
June 18, 2012, 23:47 (GMT)
Some refactoring of the Mesh conversion code to make things easier to read. Material conversions are now also cached so they do not have to be redone per face. This results in about a 35% improvement in conversion time in scenes with a lot of faces. I'm keeping the old mesh conversion code around as BL_ConvertMesh_old() for further benchmarking/comparisons. It will need to be removed prior to being merged into trunk.
June 18, 2012, 19:49 (GMT)
- Add old CG for reference
June 18, 2012, 19:04 (GMT)
* alexku, leaving this for your to delete. ;p
June 18, 2012, 18:12 (GMT)
- Fix stopping criteria of CG
June 18, 2012, 17:55 (GMT)
- Rewrite PCG: Still in testing phase
June 18, 2012, 16:07 (GMT)
- Fix exploding Smoke with moving obstacles: Enable "#if"-ed velocity constrain code
June 18, 2012, 05:32 (GMT)
Some cleanup to the GLES specific code in BL_BlenderDataConversion.cpp. This will make editing the conversion code a touch easier for by eliminating duplicate calls.
June 18, 2012, 05:17 (GMT)
Removing the ability to cancel libload threads for now. They were causing memory leaks and problems for Android.
June 18, 2012, 02:13 (GMT)
* Quick and simple fix for a semicolon after a define, MSVS didn't like it.
* Alexku, if you catch this commit could you check gpu_matrix.c's checkmat(), specifically to its call of isinf(). (I can't remember if you had told me to go ahead and comment it out or not).
June 16, 2012, 20:00 (GMT)
Add constraint for every vert with base on weighting vertex group.
June 16, 2012, 06:30 (GMT)
* adds touch type to the window manager
* mild refactoring of ghost code
June 15, 2012, 21:48 (GMT)
I implemented Laplacian smoothing as a modifier.
June 15, 2012, 13:40 (GMT)
Texture Size Randomize
======================
* Refactor the code to be less obtrusive to other modes. If a randomized
size is required, it is explicitly requested. I will probably have to
change the texture sample functions too to explicitly return a
randomized result.
June 15, 2012, 12:49 (GMT)
revert brush size randomize commit, it interferes with other modes badly.
June 15, 2012, 12:29 (GMT)
- Fix scons error: Missing Eigen3 include folder
June 15, 2012, 12:15 (GMT)
- Fix ompile error on linux
- Remove unused function declarations
June 15, 2012, 11:44 (GMT)
- Fix crash on blend file loading
- Change bvh tree to 3 axes (should be faster for raytracing)
- Remove unused variables from DNA/code: ob_mat
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021