May 4, 2012, 21:23 (GMT) |
Tile Branche [#31242] Fast Gaussian blur results in a black screen |
May 4, 2012, 18:06 (GMT) |
Fix compile warnings with gcc |
May 4, 2012, 17:59 (GMT) |
Fix compile error: Undefined reference zero |
May 4, 2012, 17:55 (GMT) |
TileBranch * fix for [#31284] Crasher on pulling a socket input out of a group - At Mind - |
May 4, 2012, 17:37 (GMT) |
Tile branche [#31282] Edit quality should be High by default |
May 4, 2012, 15:39 (GMT) |
Tile branche Fix for [#31283] Crash with Levels node |
May 4, 2012, 15:02 (GMT) |
fix for [#31274] Black border around image texture applied to geometry with UV pass |
May 4, 2012, 13:07 (GMT) |
TileBranch * added anti alias to Dilate/erode - At Mind - |
May 4, 2012, 12:06 (GMT) |
TileBranch * Blur the alpha of the bilateral blur - At Mind - |
May 4, 2012, 11:59 (GMT) |
TileBranch * fix for [#31227] Bilateral blur is moving picture by 1-2 pix to right and up the number of iterations was not affecting the blur. - At Mind - |
May 4, 2012, 11:32 (GMT) |
TileBranch * fix for [#31262] Z-depth does not work with multilayer EXR's - At Mind - |
May 4, 2012, 11:23 (GMT) |
Fix memory leaks. |
May 4, 2012, 11:17 (GMT) |
TileBranch * Added an AntiAlias Operation. It utilizes Blender internal renderer. * Fix for [#31263] ID Mask - Smooth Mask option doesnt do anything - At Mind - |
May 4, 2012, 00:16 (GMT) |
Add debug output: Using memory flags ("new SolverObject") fails while loading the same grid from file works. Weird. |
May 3, 2012, 22:47 (GMT) |
Fix errors + crashes on several occasion. Known bug: _flags doesn't get used correctly in the init() of the "Smoke init B" |
May 2, 2012, 20:53 (GMT) |
Backport NAN fix for wavelet noise from trunk |
May 2, 2012, 19:50 (GMT) |
TileBranch * fix for [#31223] crash on mute RGB node Mute nodes did not work for nodes with only output sockets. Strange that it should be possible :) Jeroen & Monique - At Mind - |
May 2, 2012, 19:21 (GMT) |
TileBranch * Fixed [#31243] Image sequence does not work issue was that an incorrect frame was used to determine the resolution of the sequence defaulted to 0 by 0 pixels Jeroen & Monique - At Mind - |
May 2, 2012, 18:39 (GMT) |
TileBranch * Fix for [#31225] Blur Node - mitchell filter - Also implemented for the catrom filter These filters don't look good on medium/low quality setting. so these will only be calculated on highest quality. Jeroen & Monique - At Mind - |
May 2, 2012, 18:30 (GMT) |
TileBranch * Added depth image * fixed issue [#31123] Output from Z socket of image input node crashes blender. * fixed issue [#31244] Image node creates a Z socket Monique & Jeroen - At Mind - |
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