Blender Git Commits

Blender Git "builtin-simulation-nodes" branch commits.

Page: 5 / 122

March 2, 2020, 14:36 (GMT)
Merge branch 'master' into functions
March 2, 2020, 12:05 (GMT)
make simulation node groups work
March 2, 2020, 11:44 (GMT)
give sockets a default display shape
March 2, 2020, 11:34 (GMT)
add new builtin socket types
March 2, 2020, 10:47 (GMT)
add first node using builtin node registration methods
March 2, 2020, 10:01 (GMT)
Merge branch 'functions' into builtin-simulation-nodes
March 2, 2020, 09:59 (GMT)
Merge branch 'master' into functions
February 28, 2020, 13:05 (GMT)
initial simulation tree type
February 28, 2020, 12:43 (GMT)
Merge branch 'functions' into builtin-simulation-nodes
February 28, 2020, 12:42 (GMT)
remove leftovers from initial simulation node tree
February 28, 2020, 12:34 (GMT)
Merge branch 'functions' into builtin-simulation-nodes
February 28, 2020, 12:31 (GMT)
Merge branch 'master' into functions
February 28, 2020, 12:27 (GMT)
start laying out simulation node files
February 28, 2020, 08:01 (GMT)
Merge branch 'master' into functions
February 23, 2020, 16:37 (GMT)
Use new LinearAllocatedVector in various places
February 23, 2020, 16:35 (GMT)
new LinearAllocatedVector<T>

This is a vector that does not own the memory its elements are stored in.
Instead, a linear allocator is passed to every call to `append`, that will
be used if the vector has to grow. Since a linear allocator does not support
deallocation, no memory is dealloced until the linear allocator is destructed.

This structure can be used when many small vectors of initially unknown
size are required.
February 23, 2020, 14:25 (GMT)
Merge branch 'master' into functions
February 20, 2020, 08:27 (GMT)
Merge branch 'master' into functions
February 19, 2020, 10:49 (GMT)
improve copying StringRef to new buffer
February 19, 2020, 09:17 (GMT)
Merge branch 'master' into functions
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021