Blender Git Statistics -> Branches -> particle-solver-dev

"Particle-solver-dev" branch

Total commits : 2 377
Total committers : 7
First Commit : February 10, 2019
Latest Commit : August 3, 2020


Commits by Month

DateNumber of Commits
August, 20201
July, 20200
June, 202013
May, 20202
April, 20207
March, 202011
February, 202084
January, 2020121
December, 2019219
November, 2019165
October, 2019100
September, 2019244
August, 2019175
July, 2019478
June, 2019222
May, 201990
April, 2019140
March, 2019169
February, 2019136

Committers

AuthorNumber of Commits
Jacques Lucke2 322
Sebastian Parborg24
Jacques Lucke22
Martin Felke3
artem ivanov2
Eitan2
Ray molenkamp2

Popular Files

FilenameTotal Edits
simulate.cpp247
node_frontend.cpp186
c_wrapper.cpp180
core.hpp133
emitters.cpp117
CMakeLists.txt109
inserters.cpp99
events.cpp89
actions.cpp87
CMakeLists.txt84

Latest commits Feed

August 3, 2020, 17:05 (GMT)
WIP changes
June 25, 2020, 13:55 (GMT)
Fixed crash when creating a new particle system with any colliders
June 25, 2020, 12:30 (GMT)
update comment
June 25, 2020, 11:24 (GMT)
Use the triangle normal if the hit point lies inside the triangle
June 24, 2020, 17:07 (GMT)
Deduplicated the "nudge particle out of face" code
June 24, 2020, 16:40 (GMT)
Clamp bayu weights to prevent extrapolated velocity values
June 24, 2020, 07:58 (GMT)
Minor clean up
June 22, 2020, 16:27 (GMT)
Added a variable to keep track of delta time collision for colliders
June 22, 2020, 11:30 (GMT)
Added friction and fixed some issue that were discovered when doing so.
June 18, 2020, 20:49 (GMT)
Deflection fixes and cleanup
June 18, 2020, 18:17 (GMT)
Update velocity calculation to be better and move the normal constraint check
June 10, 2020, 01:40 (GMT)
Make colliders be able to push particles even if dampeing is 1
June 4, 2020, 17:15 (GMT)
Fixed "popping" and some tunneling issues with moving colliders
June 2, 2020, 14:42 (GMT)
Calculate normals from collision triangles using the closest point
May 6, 2020, 15:19 (GMT)
Fix particles colliding twice because they didn't have time to move
May 6, 2020, 10:34 (GMT)
Hooked up perlimenary dampening and multiple collision per time step
April 30, 2020, 02:24 (GMT)
More experiments
April 29, 2020, 15:16 (GMT)
More tweaking to the collision reponse.
April 3, 2020, 13:16 (GMT)
Simplified the moving triangle collision check algo
April 3, 2020, 10:59 (GMT)
Work on trying to get the collision responses of moving object correct

Still broken now though...

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020