Blender Git Statistics -> Branches -> particle-solver-dev
"Particle-solver-dev" branch
Total commits : 2 377
Total committers : 7
First Commit : February 10, 2019
Latest Commit : August 3, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2020 | 1 | |
July, 2020 | 0 | |
June, 2020 | 13 | |
May, 2020 | 2 | |
April, 2020 | 7 | |
March, 2020 | 11 | |
February, 2020 | 84 | |
January, 2020 | 121 | |
December, 2019 | 219 | |
November, 2019 | 165 | |
October, 2019 | 100 | |
September, 2019 | 244 | |
August, 2019 | 175 | |
July, 2019 | 478 | |
June, 2019 | 222 | |
May, 2019 | 90 | |
April, 2019 | 140 | |
March, 2019 | 169 | |
February, 2019 | 136 |
Committers
Author | Number of Commits |
---|---|
Jacques Lucke | 2 322 |
Sebastian Parborg | 24 |
Jacques Lucke | 22 |
Martin Felke | 3 |
artem ivanov | 2 |
Eitan | 2 |
Ray molenkamp | 2 |
Popular Files
Filename | Total Edits |
---|---|
simulate.cpp | 247 |
node_frontend.cpp | 186 |
c_wrapper.cpp | 180 |
core.hpp | 133 |
emitters.cpp | 117 |
CMakeLists.txt | 109 |
inserters.cpp | 99 |
events.cpp | 89 |
actions.cpp | 87 |
CMakeLists.txt | 84 |
Latest commits
August 3, 2020, 17:05 (GMT) |
WIP changes |
June 25, 2020, 13:55 (GMT) |
Fixed crash when creating a new particle system with any colliders |
June 25, 2020, 12:30 (GMT) |
update comment |
June 25, 2020, 11:24 (GMT) |
Use the triangle normal if the hit point lies inside the triangle |
June 24, 2020, 17:07 (GMT) |
Deduplicated the "nudge particle out of face" code |
June 24, 2020, 16:40 (GMT) |
Clamp bayu weights to prevent extrapolated velocity values |
June 24, 2020, 07:58 (GMT) |
Minor clean up |
June 22, 2020, 16:27 (GMT) |
Added a variable to keep track of delta time collision for colliders |
June 22, 2020, 11:30 (GMT) |
Added friction and fixed some issue that were discovered when doing so. |
June 18, 2020, 20:49 (GMT) |
Deflection fixes and cleanup |
June 18, 2020, 18:17 (GMT) |
Update velocity calculation to be better and move the normal constraint check |
June 10, 2020, 01:40 (GMT) |
Make colliders be able to push particles even if dampeing is 1 |
June 4, 2020, 17:15 (GMT) |
Fixed "popping" and some tunneling issues with moving colliders |
June 2, 2020, 14:42 (GMT) |
Calculate normals from collision triangles using the closest point |
May 6, 2020, 15:19 (GMT) |
Fix particles colliding twice because they didn't have time to move |
May 6, 2020, 10:34 (GMT) |
Hooked up perlimenary dampening and multiple collision per time step |
April 30, 2020, 02:24 (GMT) |
More experiments |
April 29, 2020, 15:16 (GMT) |
More tweaking to the collision reponse. |
April 3, 2020, 13:16 (GMT) |
Simplified the moving triangle collision check algo |
April 3, 2020, 10:59 (GMT) |
Work on trying to get the collision responses of moving object correct Still broken now though... |
MiikaHweb - Blender Git Statistics v1.06