Blender Git Commit Log

Git Commits -> Revision 030db8d

Revision 030db8d by Brecht Van Lommel (new-object-types)
February 15, 2020, 23:18 (GMT)
Volume: support arbitray number of grids for Eevee shaders

Commit Details:

Full Hash: 030db8d028cfa6d2da68094d2c82e5eee4758212
Parent Commit: 4a9386b
Lines Changed: +225, -232

14 Modified Paths:

/source/blender/draw/engines/eevee/eevee_materials.c (+9, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+66, -47) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+1, -0) (Diff)
/source/blender/draw/intern/draw_manager_shader.c (+8, -4) (Diff)
/source/blender/draw/intern/DRW_render.h (+6, -4) (Diff)
/source/blender/gpu/GPU_material.h (+11, -10) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+12, -21) (Diff)
/source/blender/gpu/intern/gpu_material.c (+19, -10) (Diff)
/source/blender/gpu/intern/gpu_node_graph.c (+32, -1) (Diff)
/source/blender/gpu/intern/gpu_node_graph.h (+6, -3) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl (+21, -57) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+12, -22) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+15, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+7, -40) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021