Blender Git Commit Log

Git Commits -> Revision 03cc350

November 24, 2019, 00:09 (GMT)
Overlay Engine: Only alloc extra depth texture if really needed

However this is a bit hacky as both workbench deferred and overlay engine
are responsible to ensure the texture is correctly allocated and framebuffers
are settuped.

Commit Details:

Full Hash: 03cc35013c2ef5f238552891ef84805aadbcf1ce
Parent Commit: c7a13de
Lines Changed: +52, -18

3 Modified Paths:

/source/blender/draw/engines/overlay/overlay_engine.c (+16, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+36, -12) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+0, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021