Blender Git Statistics -> Branches -> tmp-overlay-engine

"Tmp-overlay-engine" branch

Total commits : 90
Total committers : 1
First Commit : November 1, 2019
Latest Commit : December 2, 2019


Commits by Date

DateNumber of Commits
December 2, 20192
December 1, 20191
November 30, 20190
November 29, 20191
November 28, 20192
November 27, 201910
November 26, 20199
November 25, 20190
November 24, 20193
November 23, 20193
November 22, 20194
November 21, 20193
November 20, 201911
November 19, 20191
November 18, 20197
November 17, 20191
November 16, 20192
November 15, 20199
November 14, 20191
November 13, 20191
November 12, 20191
November 11, 20190
November 10, 20191
November 9, 20194
November 8, 20194
November 7, 20191
November 6, 20194
November 5, 20190
November 4, 20191
November 3, 20190
November 2, 20191
November 1, 20192

Committers

AuthorNumber of Commits
Clément Foucault90

Popular Files

FilenameTotal Edits
overlay_private.h45
overlay_engine.c34
overlay_shader.c34
CMakeLists.txt26
overlay_extra.c24
overlay_wireframe.c13
draw_cache.c13
overlay_armature.c13
extra_vert.glsl12
overlay_edit_mesh.c11

Latest commits Feed

December 2, 2019, 00:17 (GMT)
Merge branch 'master' into tmp-overlay-engine

# Conflicts:
# source/blender/draw/modes/paint_texture_mode.c
December 2, 2019, 00:03 (GMT)
Overlay Engine: Change Antialiasing implementation to a novel method!
December 1, 2019, 11:30 (GMT)
Overlay Engine: Fix Sculpt Mask overlay
November 29, 2019, 14:23 (GMT)
Overlay Engine: Add SMAA to replace FXAA

This gets rid of the TAA which needs to be added back
November 28, 2019, 18:02 (GMT)
Overlay Engine: Fix loose wire showing after edit mode and not showing in..

Material mode.
November 28, 2019, 11:10 (GMT)
Overlay Engine: Fix issue with facing overlay

Render using the default view instead of the jittered view.
November 27, 2019, 15:27 (GMT)
Overlay Engine: Fix/Improve Temporal AntiAliasing

We now render 5 samples using some kind of quicunx sample position with
the first sample in the center and the 4 others being a rotated square.

Also remove a bug where the last sample would never be rendered.
November 27, 2019, 14:31 (GMT)
Overlay Engine: Fix crash when enabling pose bone selection overlay
November 27, 2019, 14:31 (GMT)
Merge branch 'master' into tmp-overlay-engine
November 27, 2019, 13:56 (GMT)
Cleanup: Code readability/simplicity
November 27, 2019, 13:56 (GMT)
Overlay Engine: Fix armature shape always transparent
November 27, 2019, 13:56 (GMT)
Overlay Engine: Wireframe: Fix wireframe overlay on top of infront objects
November 27, 2019, 13:00 (GMT)
Overlay Engine: Fix Paint overlays disapearing because of TAA
November 27, 2019, 10:11 (GMT)
Merge branch 'master' into tmp-overlay-engine
November 27, 2019, 09:45 (GMT)
Overlay Engine: Make overlay parameters reset TAA
November 27, 2019, 09:45 (GMT)
Overlay Engine: Fix Armature bone toggle
November 26, 2019, 17:56 (GMT)
Overlay Engine: Update overlays on ID update
November 26, 2019, 17:56 (GMT)
Edit Armature: Tag armature after any operator to invalidate viewport

This is needed for smart AA (avoid anoying flickering of the overlays).
November 26, 2019, 15:11 (GMT)
Fix Wireframe issue with infront objects

We were testing against the stencil buffer but the actual stencil was not
the one expected. But with current implementation it is not even required
so we just bypass it.
November 26, 2019, 14:39 (GMT)
Fix infront selectability of solid objects

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By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020