Blender Git Statistics -> Branches -> tmp-overlay-engine
"Tmp-overlay-engine" branch
Total commits : 90
Total committers : 1
First Commit : November 1, 2019
Latest Commit : December 2, 2019
Commits by Date
Date | Number of Commits | |
---|---|---|
December 2, 2019 | 2 | |
December 1, 2019 | 1 | |
November 30, 2019 | 0 | |
November 29, 2019 | 1 | |
November 28, 2019 | 2 | |
November 27, 2019 | 10 | |
November 26, 2019 | 9 | |
November 25, 2019 | 0 | |
November 24, 2019 | 3 | |
November 23, 2019 | 3 | |
November 22, 2019 | 4 | |
November 21, 2019 | 3 | |
November 20, 2019 | 11 | |
November 19, 2019 | 1 | |
November 18, 2019 | 7 | |
November 17, 2019 | 1 | |
November 16, 2019 | 2 | |
November 15, 2019 | 9 | |
November 14, 2019 | 1 | |
November 13, 2019 | 1 | |
November 12, 2019 | 1 | |
November 11, 2019 | 0 | |
November 10, 2019 | 1 | |
November 9, 2019 | 4 | |
November 8, 2019 | 4 | |
November 7, 2019 | 1 | |
November 6, 2019 | 4 | |
November 5, 2019 | 0 | |
November 4, 2019 | 1 | |
November 3, 2019 | 0 | |
November 2, 2019 | 1 | |
November 1, 2019 | 2 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 90 |
Popular Files
Filename | Total Edits |
---|---|
overlay_private.h | 45 |
overlay_shader.c | 34 |
overlay_engine.c | 34 |
CMakeLists.txt | 26 |
overlay_extra.c | 24 |
overlay_armature.c | 13 |
overlay_wireframe.c | 13 |
draw_cache.c | 13 |
extra_vert.glsl | 12 |
overlay_edit_mesh.c | 11 |
Latest commits
December 2, 2019, 00:17 (GMT) |
Merge branch 'master' into tmp-overlay-engine # Conflicts: # source/blender/draw/modes/paint_texture_mode.c |
December 2, 2019, 00:03 (GMT) |
Overlay Engine: Change Antialiasing implementation to a novel method! |
December 1, 2019, 11:30 (GMT) |
Overlay Engine: Fix Sculpt Mask overlay |
November 29, 2019, 14:23 (GMT) |
Overlay Engine: Add SMAA to replace FXAA This gets rid of the TAA which needs to be added back |
November 28, 2019, 18:02 (GMT) |
Overlay Engine: Fix loose wire showing after edit mode and not showing in.. Material mode. |
November 28, 2019, 11:10 (GMT) |
Overlay Engine: Fix issue with facing overlay Render using the default view instead of the jittered view. |
November 27, 2019, 15:27 (GMT) |
Overlay Engine: Fix/Improve Temporal AntiAliasing We now render 5 samples using some kind of quicunx sample position with the first sample in the center and the 4 others being a rotated square. Also remove a bug where the last sample would never be rendered. |
November 27, 2019, 14:31 (GMT) |
Overlay Engine: Fix crash when enabling pose bone selection overlay |
November 27, 2019, 14:31 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 27, 2019, 13:56 (GMT) |
Cleanup: Code readability/simplicity |
November 27, 2019, 13:56 (GMT) |
Overlay Engine: Fix armature shape always transparent |
November 27, 2019, 13:56 (GMT) |
Overlay Engine: Wireframe: Fix wireframe overlay on top of infront objects |
November 27, 2019, 13:00 (GMT) |
Overlay Engine: Fix Paint overlays disapearing because of TAA |
November 27, 2019, 10:11 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 27, 2019, 09:45 (GMT) |
Overlay Engine: Make overlay parameters reset TAA |
November 27, 2019, 09:45 (GMT) |
Overlay Engine: Fix Armature bone toggle |
November 26, 2019, 17:56 (GMT) |
Overlay Engine: Update overlays on ID update |
November 26, 2019, 17:56 (GMT) |
Edit Armature: Tag armature after any operator to invalidate viewport This is needed for smart AA (avoid anoying flickering of the overlays). |
November 26, 2019, 15:11 (GMT) |
Fix Wireframe issue with infront objects We were testing against the stencil buffer but the actual stencil was not the one expected. But with current implementation it is not even required so we just bypass it. |
November 26, 2019, 14:39 (GMT) |
Fix infront selectability of solid objects |
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