Blender Git Commit Log
Git Commits -> Revision 0615321
October 16, 2019, 12:36 (GMT) |
Fix too dark rendering on the Monado runtime Just like the Windows Mixed Reality runtime, we have to apply a sRGB OETF to get visually correct-ish looking colors. We plan to further investigate if it's really WMR and Monado being wrong here, or if it's Oculus (which doesn't need this additional transform), but there are some details to check. |
Commit Details:
Full Hash: 0615321ca085833c6b08b7260f6af0bf21288265
Parent Commit: 3bed8a7
Lines Changed: +2, -1
1 Modified Path:
/intern/ghost/intern/GHOST_XRSession.cpp (+2, -1) (Diff)