Blender Git Commit Log
Git Commits -> Revision 06d455f
Revision 06d455f by Erwin Coumans (master) March 9, 2009, 07:12 (GMT) |
Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout) todo: create some example/demo.blend. |
Commit Details:
Full Hash: 06d455f4280815c9197f8d9cb6c0cadcdfc5e838
SVN Revision: 19233
Parent Commit: 6e85d00
Lines Changed: +105, -5
5 Modified Paths:
/source/blender/makesdna/DNA_object_types.h (+6, -0) (Diff)
/source/blender/src/buttons_logic.c (+67, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+18, -2) (Diff)
/source/blender/src/buttons_logic.c (+67, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+18, -2) (Diff)