Blender Git Commit Log
Git Commits -> Revision 0b98b66
Revision 0b98b66 by Clément Foucault (temp-drawcontext) February 20, 2018, 21:45 (GMT) |
DRW: Fix DRW_draw_select_loop and DRW_draw_depth_loop Depth of selection offscreen buffer was uninitialized and selection was behaving badly. DRW_draw_depth_loop needed to be updated to use the drawmanager context but since the reading is done is quite some places outside of DRW, I prefered to still copy the depth to the backbuffer until we update all operators to use offscreen buffers. |
Commit Details:
Full Hash: 0b98b668c4853f9e497173a319c00edb73ec3693
Parent Commit: be04746
Lines Changed: +81, -0
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl (+12, -0) (View)