Blender Git Statistics -> Branches -> temp-drawcontext
"Temp-drawcontext" branch
Total commits : 38
Total committers : 3
First Commit : February 9, 2018
Latest Commit : February 26, 2018
Commits by Date
Date | Number of Commits | |
---|---|---|
February 26, 2018 | 3 | |
February 25, 2018 | 1 | |
February 24, 2018 | 4 | |
February 23, 2018 | 4 | |
February 22, 2018 | 7 | |
February 21, 2018 | 5 | |
February 20, 2018 | 2 | |
February 19, 2018 | 0 | |
February 18, 2018 | 0 | |
February 17, 2018 | 0 | |
February 16, 2018 | 0 | |
February 15, 2018 | 0 | |
February 14, 2018 | 1 | |
February 13, 2018 | 0 | |
February 12, 2018 | 2 | |
February 11, 2018 | 3 | |
February 10, 2018 | 1 | |
February 9, 2018 | 5 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 29 |
Germano Cavalcante | 6 |
Brecht Van Lommel | 3 |
Popular Files
Filename | Total Edits |
---|---|
draw_manager.c | 344 |
eevee_private.h | 154 |
object_mode.c | 144 |
drawobject.c | 142 |
eevee_engine.c | 132 |
view3d_draw.c | 129 |
DRW_render.h | 125 |
rna_scene.c | 115 |
eevee_materials.c | 107 |
eevee_effects.c | 105 |
Latest commits
February 26, 2018, 17:33 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 26, 2018, 17:30 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 26, 2018, 02:36 (GMT) |
Fixes for proper initialization and destruction of draw context. |
February 25, 2018, 03:19 (GMT) |
Fixes for offscreen drawing context on macOS. * Disable multithreaded OpenGL again, it crashes on startup. * Fix wrong clear context call in GHOST. * Add GPU_state_init() also for draw context, just to be sure. * Main fix: add glFlush() to avoid unfinished draw before leaving context. |
February 24, 2018, 02:00 (GMT) |
GHOST: OSX: Make OGL 3.3 core profile defaults. We are using 3.3 features for Blender 2.8. There is no other choice. |
February 24, 2018, 01:56 (GMT) |
GHOST: OSX: Force opengl multithread initialisation. This may not be what I think it is. But it might solve some problems we are having with DrawManager and separate contexts. |
February 24, 2018, 01:46 (GMT) |
GHOST: GLX: Use a pbuffer for offscreen context. Some implementation does not work well with offscreen context without a drawable surface. |
February 24, 2018, 01:45 (GMT) |
GHOST: X11: Init multithread support. This fix an assert on with Nvidia driver. |
February 23, 2018, 20:44 (GMT) |
GHOST: Add a new routine to unbind an ogl context for multithreading. |
February 23, 2018, 16:29 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 23, 2018, 16:18 (GMT) |
Revert "GWN: Fix immediate mode when closing a window." This reverts commit 3d3d7f6d55c9f82a2317c178740302bc819fcddb. |
February 23, 2018, 15:42 (GMT) |
GPU: Clear Batches VAOs upon window context switchs. This way all windows can display the preset batches correctly. |
February 22, 2018, 20:54 (GMT) |
DRW: Fix GPUViewport's FBOs being free in wrong ogl context. |
February 22, 2018, 19:11 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 22, 2018, 15:36 (GMT) |
GWN: Fix immediate mode when closing a window. |
February 22, 2018, 13:34 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 22, 2018, 12:19 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 22, 2018, 12:18 (GMT) |
DRW: Fix selection & cursor autodist not working after rendering. That was caused by a wrong state initialization. We could remove every call to these if the state was not changed anywhere else (outside of DRW), but this is not the case... |
February 22, 2018, 00:31 (GMT) |
Fix Edit Mode selection triggering an OpenGL error. |
February 21, 2018, 23:16 (GMT) |
Eevee: Fix SSR not appearing in render. |
MiikaHweb - Blender Git Statistics v1.06