Blender Git Commit Log
Git Commits -> Revision 1ff2646
Revision 1ff2646 by Clément Foucault (master) May 2, 2018, 16:39 (GMT) |
Eevee: Add Lamp Specular multiplier. It's usefull in some scenario to tweak the specular intensity of a light without modifying the diffuse contribution. Cycles allows it via lamps material which we currently not support in Eevee. This is a good workaround for now. |
Commit Details:
Full Hash: 1ff2646d5858676761dac88e24b7d2da4ba4ba7d
Parent Commit: 965e6ed
Lines Changed: +24, -5
6 Modified Paths:
/release/scripts/startup/bl_ui/properties_data_lamp.py (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+4, -4) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+7, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+4, -4) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+7, -0) (Diff)