Blender Git Commit Log

Git Commits -> Revision 230aed6

Revision 230aed6 by Dalai Felinto (master)
February 16, 2011, 19:53 (GMT)
BGE: Action and ShapeKey Actuator PingPong playmode.

I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.

Commit Details:

Full Hash: 230aed624220a5c7eee956254b5bf36eaf3b04f6
SVN Revision: 34916
Parent Commit: 0ea7f1c
Lines Changed: +49, -0

6 Modified Paths:

/source/blender/makesrna/intern/rna_actuator.c (+2, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021