Blender Git Commit Log
Git Commits -> Revision 2feda50
October 18, 2019, 12:43 (GMT) |
Workbench: Background Dithering Background dithering was introduced to solve banding issues on gradient backgrounds. This patch will enable dithering based on the texture that is used for drawing. Only when using a GPU_RGBA8 texture the dithering will be enabled. This disables dithering for final rendering, vertex and texture paint modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6056 |
Commit Details:
Full Hash: 2feda50f27467271a796fbbf15b0656c3561e64f
Parent Commit: 7fea477
Committed By: YimingWu
Lines Changed: +12, -3
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_background_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+8, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+8, -1) (Diff)