Blender Git Commit Log

Git Commits -> Revision 3a243ad

Revision 3a243ad by Clément Foucault (master)
June 23, 2017, 00:52 (GMT)
Eevee: Attempt to optimize GTAO shader.

Unroll horizon search loop. Use fast version of acos.
On nvidia linux, unrolling the 2nd loop is giving very high compilation time.

Commit Details:

Full Hash: 3a243ad83fb5f485ecc6fdc2bcc65a93a9f5ea53
Parent Commit: fbffd6d
Lines Changed: +145, -68

2 Modified Paths:

/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+129, -68) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+16, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021