Blender Git Commit Log

Git Commits -> Revision 4024b14

Revision 4024b14 by Jeroen Bakker (master)
July 19, 2011, 08:31 (GMT)
fix for [#28012] Mat ID messy with shader nodes

Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen

Commit Details:

Full Hash: 4024b14b43c6409a319d80611bcf8b5e536bda1f
SVN Revision: 38506
Parent Commit: f4b6d00
Lines Changed: +11, -3

2 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+4, -1) (Diff)
/source/blender/nodes/intern/SHD_util.c (+7, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021