Blender Git Commit Log

Git Commits -> Revision 41a7191

September 18, 2014, 07:06 (GMT)
Added basic filtering feature for velocity smoothing.

This is part of the original method from "Volumetric Methods for
Simulation and Rendering of Hair". The current filter is a simple box
filter. Other energy-preserving filters such as gaussian filtering
can be implemented later.

The filter size is currently given as a cell count. This is not ideal,
rather it should use a geometrical length value, but this is too
abstract for proper artistical use. Eventually defining the whole grid
in terms of spatial size might work better (possibly using an external
object).

Commit Details:

Full Hash: 41a71918bb6719bdbf812d067f7ea06f30556734
Parent Commit: dc1e92f
Lines Changed: +87, -1

6 Modified Paths:

/release/scripts/startup/bl_ui/properties_particle.py (+1, -0) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+4, -1) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+7, -0) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+3, -0) (Diff)
/source/blender/physics/intern/hair_volume.c (+71, -0) (Diff)
/source/blender/physics/intern/implicit.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021