Blender Git Statistics -> Branches -> temp_motionpaths
"Temp_motionpaths" branch
Total commits : 1 881
Total committers : 11
First Commit : August 4, 2014
Latest Commit : June 10, 2015
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2015 | 54 | |
May, 2015 | 182 | |
April, 2015 | 369 | |
March, 2015 | 499 | |
February, 2015 | 95 | |
January, 2015 | 115 | |
December, 2014 | 83 | |
November, 2014 | 153 | |
October, 2014 | 162 | |
September, 2014 | 155 | |
August, 2014 | 14 |
Committers
Author | Number of Commits |
---|---|
Lukas Toenne | 1 170 |
Antonis Ryakiotakis | 482 |
Sergey Sharybin | 123 |
Campbell Barton | 71 |
Bastien Montagne | 18 |
Julian Eisel | 12 |
Gaia Clary | 1 |
jens verwiebe | 1 |
Joshua Leung | 1 |
Kévin Dietrich | 1 |
Nicholas Bishop | 1 |
Popular Files
Filename | Total Edits |
---|---|
cache_library.c | 202 |
io_cache_library.c | 102 |
PTC_api.cpp | 94 |
BKE_cache_library.h | 91 |
BPH_mass_spring.cpp | 90 |
abc_particles.cpp | 85 |
readfile.c | 85 |
object_dupli.c | 76 |
PTC_api.h | 72 |
wm_widgets.c | 69 |
Latest commits
June 10, 2015, 16:38 (GMT) |
Merge branch 'gooseberry' into temp_motionpaths Conflicts: source/blender/blenkernel/intern/object.c |
June 10, 2015, 16:20 (GMT) |
Super hacky hack (not for master for sure) to stop blender for crashing with scene audio recursion in mattieu's gooseberry edit in sequencer. Will probably cause something else to explode but let's just guard against this in the audio lib for now. |
June 10, 2015, 12:06 (GMT) |
Sequencer: Add option to ommit strip name and info display. |
June 9, 2015, 17:04 (GMT) |
Gooseberry: Use more proper flag for psys reconstruction after memory optimization |
June 9, 2015, 16:56 (GMT) |
Gooseberry: Fix for flickering grass The issue was caused by memory optimization marking particle system to recalc, and because of the way how particle flags works it was possible that it'll cause particle's re-distribution. Now this memory optimization will act the same as loading the file. Would need to review if this fix is to go to master/cycles_memory branches but for now it'll be cool to figure out what to do with the farm. |
June 9, 2015, 16:15 (GMT) |
More cosmetic stuff for the play button Draw outer ring with quad strip instead of line (line width would vary across the ring) |
June 9, 2015, 14:38 (GMT) |
Small cheat for attract tool: Draw overdrop on top of post-draw call back. |
June 9, 2015, 12:50 (GMT) |
Particles: Avoid bad memory access when calculating child weight Not sure it's totally correct solution, but it's better than giving unpredictable results. |
June 9, 2015, 12:37 (GMT) |
Center the play gisom triangle more correctly. |
June 9, 2015, 12:07 (GMT) |
Reset frame when stopping playing. |
June 9, 2015, 11:51 (GMT) |
Add play gismos to collapsed image sequences. When clicking repeatedly on the sequence they are toggled between play-pause. |
June 9, 2015, 10:29 (GMT) |
Disable file collapse when user cancels after an operator. Now file open operator also sets a temporary flag for collapse. This allows the user to configure the option to always collapse files and the editor will remember the setting and not reset it back after finishing a collapsed file open. |
June 8, 2015, 16:47 (GMT) |
Never collapse directories |
June 8, 2015, 14:55 (GMT) |
Animation support for collapsed image sequences. Selected animation sequences will play back their thumbnails now. We'll probably need a way to scrub here, will investigate that next. |
June 8, 2015, 14:31 (GMT) |
Gooseberry: Previous commit broke compilation of debug builds |
June 8, 2015, 14:10 (GMT) |
Merge branch 'cycles_memory_experiments' into gooseberry Conflicts: intern/cycles/blender/blender_object.cpp intern/cycles/blender/blender_sync.h |
June 8, 2015, 14:06 (GMT) |
Gooseberry: Fix compilation error with strict compiler flags |
June 8, 2015, 14:03 (GMT) |
Yet another weekly issue squashed, player did not display indicator with image sequences. Simple matter of storing the frame for image sequences too. |
June 8, 2015, 13:51 (GMT) |
Sort files in collapsed sequences by frame number. Now getting an "animation" preview should be pretty easy. |
June 8, 2015, 13:48 (GMT) |
Cycles: Merge density and color volume attributes if they both requested This way we store quite reasonable amount of memory (density is stored as RGBA textures, which ends up in gigabytes of RAM for hires smoke sims). It's not really pretty implementation and we'll really need to support textures with 1 and 3 channels instead of doing such packing, but we need to be able to render some files here. |
MiikaHweb - Blender Git Statistics v1.06