Blender Git Commit Log

Git Commits -> Revision 45d0123

Revision 45d0123 by Erwin Coumans (master)
April 26, 2006, 03:20 (GMT)
fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold

Commit Details:

Full Hash: 45d0123a591adc11925396ff915642c2d88b61e7
SVN Revision: 7321
Parent Commit: 94dd108
Lines Changed: +134, -79

24 Modified Paths:

/extern/bullet/Bullet/BroadphaseCollision/AxisSweep3.cpp (+21, -5) (Diff)
/extern/bullet/Bullet/BroadphaseCollision/AxisSweep3.h (+1, -0) (Diff)
/extern/bullet/Bullet/BroadphaseCollision/BroadphaseProxy.h (+1, -1) (Diff)
/extern/bullet/Bullet/BroadphaseCollision/SimpleBroadphase.cpp (+36, -21) (Diff)
/extern/bullet/Bullet/BroadphaseCollision/SimpleBroadphase.h (+8, -2) (Diff)
/extern/bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp (+2, -0) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp (+1, -8) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.h (+1, -1) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ManifoldResult.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/CollisionShapes/CylinderShape.cpp (+27, -3) (Diff)
/extern/bullet/Bullet/CollisionShapes/CylinderShape.h (+4, -0) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/PersistentManifold.cpp (+3, -29) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/PersistentManifold.h (+2, -3) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/SimplexSolverInterface.h (+1, -1) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp (+1, -1) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h (+3, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+7, -0) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+7, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021