Blender Git Commit Log
Git Commits -> Revision 5350015
Revision 5350015 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 7, 2019, 09:52 (GMT) |
Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF Discussed this in length with @sobotka, and it seems WMR has an utterly broken pixel color pipeline. So we apply a SRGB OETF for this specific runtime to compensate. |
Commit Details:
Full Hash: 5350015d519ec299b9a8937e4e035fe405001d8d
Parent Commit: 3483aa5
Lines Changed: +32, -8
9 Modified Paths:
/intern/ghost/GHOST_Types.h (+3, -0) (Diff)
/intern/ghost/intern/GHOST_XRSession.cpp (+8, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/GPU_viewport.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+8, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+3, -3) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+2, -2) (Diff)
/source/blender/windowmanager/wm.h (+1, -1) (Diff)
/intern/ghost/intern/GHOST_XRSession.cpp (+8, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/GPU_viewport.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+8, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+3, -3) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+2, -2) (Diff)
/source/blender/windowmanager/wm.h (+1, -1) (Diff)