Blender Git Commit Log

Git Commits -> Revision 668ffcd

Revision 668ffcd by Sergey Sharybin (master)
December 10, 2014, 13:50 (GMT)
Fix for wrong flip of Normal node Dot output for new shading system

It was wrong to use invert(), we need to multiply by -1 instead.

Commit Details:

Full Hash: 668ffcd6e94cb843bf7d00a7bc5a5f454dd5e49a
Parent Commit: 01bda15
Lines Changed: +2, -2

1 Modified Path:

/source/blender/nodes/shader/nodes/node_shader_normal.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021