Blender Git Commit Log
Git Commits -> Revision 668ffcd
Revision 668ffcd by Sergey Sharybin (master) December 10, 2014, 13:50 (GMT) |
Fix for wrong flip of Normal node Dot output for new shading system It was wrong to use invert(), we need to multiply by -1 instead. |
Commit Details:
Full Hash: 668ffcd6e94cb843bf7d00a7bc5a5f454dd5e49a
Parent Commit: 01bda15
Lines Changed: +2, -2
1 Modified Path:
/source/blender/nodes/shader/nodes/node_shader_normal.c (+2, -2) (Diff)