Blender Git Commit Log
Git Commits -> Revision 71c7d61
Revision 71c7d61 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 16, 2019, 19:46 (GMT) |
Draw OpenGL framebuffer upside down in DirectX windows DirectX is Y coordinates top to bottom, while OpenGL is the opposite. For the final window manager on-screen drawing, draw to a texture first and draw that upside down if needed. |
Commit Details:
Full Hash: 71c7d61808957eb301cdd313feae134b13936942
Parent Commit: 637b803
Lines Changed: +108, -2
8 Modified Paths:
/intern/ghost/GHOST_C-api.h (+5, -0) (Diff)
/intern/ghost/GHOST_IWindow.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_C-api.cpp (+7, -0) (Diff)
/intern/ghost/intern/GHOST_Context.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_ContextD3D.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.cpp (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.h (+2, -0) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+74, -2) (Diff)
/intern/ghost/GHOST_IWindow.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_C-api.cpp (+7, -0) (Diff)
/intern/ghost/intern/GHOST_Context.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_ContextD3D.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.cpp (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.h (+2, -0) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+74, -2) (Diff)