Blender Git Commit Log
Git Commits -> Revision 75c39c8
Revision 75c39c8 by Clément Foucault (tmp-overlay-engine) November 18, 2019, 23:41 (GMT) |
Cleanup: Remove stipple start position duplication Removes 3 floats per stipple vert. Using the same technique we could remove the need for geom shader for GPU internal shader shader. |
Commit Details:
Full Hash: 75c39c8d23df0760ab0c7e28b0c949b3aaf3fdc5
Parent Commit: a9c8eab
Lines Changed: +23, -40
5 Modified Paths:
/source/blender/draw/engines/overlay/overlay_extra.c (+3, -3) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl (+10, -10) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl (+10, -20) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl (+10, -10) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl (+10, -20) (Diff)