Blender Git Commit Log

Git Commits -> Revision 7798ecd

November 3, 2014, 13:06 (GMT)
Add another level of small blur to bridge between no/medium blurring.

Algorithm used is now a full implementation of

"Practical Post-Process depth of field", presented here [1],
with a few modifications as to how circle of confusion is
applied at the final pass.

[1] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch28.html

Commit Details:

Full Hash: 7798ecd74338c2549835f3ee4ad3220f423a5a50
Parent Commit: 78d42f7
Lines Changed: +38, -8

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+27, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+11, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021