Blender Git Commit Log
Git Commits -> Revision 7965c73
Revision 7965c73 by Jeroen Bakker (master) May 14, 2020, 12:30 (GMT) |
Fix T73286: Projection Painting Dense Mesh Bleed When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662 |
Commit Details:
Full Hash: 7965c735f12b885803933363e9b1ca8e85067af6
Parent Commit: eb23b39
Lines Changed: +1, -1
1 Modified Path:
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)