Blender Git Commit Log

Git Commits -> Revision 7d3ddca

September 16, 2014, 18:44 (GMT)
Added back the velocity smoothing implementation.

This is now also decoupled from the internal solver data. The grid is
created as an opaque structure, filled with vertex or collider data
(todo), and then forces can be calculated by interpolating the grid at
random locations. These forces and derivatives are then fed into the
solver.

Commit Details:

Full Hash: 7d3ddcac28f530f296440c9e242e2f75c4aa16bd
Parent Commit: 1e65bf5
Lines Changed: +206, -116

4 Modified Paths:

/source/blender/physics/intern/BPH_mass_spring.cpp (+59, -2) (Diff)
/source/blender/physics/intern/hair_volume.c (+104, -114) (Diff)
/source/blender/physics/intern/implicit.h (+16, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+27, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021