Blender Git Commit Log
Git Commits -> Revision 82251e8
Revision 82251e8 by Sergey Sharybin (compositor-2016) June 8, 2016, 19:45 (GMT) |
Add TODO about vertex color linearization to GLSL code It's not really clear at this moment how we can detect cases when attribute needs linearization. For now added a comment so we don't forget about this, hopefully. |
Commit Details:
Full Hash: 82251e87c5e780231f608730a27399bff7b9b535
Parent Commit: 06b99bf
Committed By: Jeroen Bakker
Lines Changed: +3, -0
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -0) (Diff)