Blender Git Commit Log

Git Commits -> Revision 82251e8

Revision 82251e8 by Sergey Sharybin (compositor-2016)
June 8, 2016, 19:45 (GMT)
Add TODO about vertex color linearization to GLSL code

It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.

Commit Details:

Full Hash: 82251e87c5e780231f608730a27399bff7b9b535
Parent Commit: 06b99bf
Committed By: Jeroen Bakker
Lines Changed: +3, -0

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021