Blender Git Commit Log
Git Commits -> Revision 8add4cc
February 10, 2017, 23:18 (GMT) |
OpenGL immediate mode: uvedit_draw.c Still has one `UI_ThemeColor` call, because drawing is happening in a DM drawing callback which hasn't been converted yet. Also has some old gl calls that are #ifdef'ed out. This also changes active face drawing in UVs from stippled to a solid color, which makes active faces much more visible, and also looks nicer. The same should probably be done for active face drawing in the 3d view. (has been discussed with merwin on IRC) Part of T49043 |
Commit Details:
Full Hash: 8add4cc900b4d6c8fe66d09b1563bc48b3b7be32
Parent Commit: 0b27b65
Committed By: Julian Eisel
Lines Changed: +289, -122
1 Modified Path:
/source/blender/editors/uvedit/uvedit_draw.c (+289, -122) (Diff)