Blender Git Commit Log

Git Commits -> Revision a131514

Revision a131514 by Clément Foucault (master)
February 5, 2019, 14:02 (GMT)
Edit Mesh: Fix some problem with new implementation

- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.

Commit Details:

Full Hash: a131514d0f79f7b82be526438c125e35beab9f8f
Parent Commit: 112cf6e
Lines Changed: +101, -61

9 Modified Paths:

/source/blender/draw/intern/draw_cache_impl.h (+0, -1) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+11, -3) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -1) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+45, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl (+0, -4) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+1, -14) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+13, -9) (Diff)
/source/blender/editors/include/BIF_glutil.h (+1, -0) (Diff)
/source/blender/editors/screen/glutil.c (+29, -26) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021