Blender Git Commit Log
Git Commits -> Revision a131514
Revision a131514 by Clément Foucault (master) February 5, 2019, 14:02 (GMT) |
Edit Mesh: Fix some problem with new implementation - Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support. |
Commit Details:
Full Hash: a131514d0f79f7b82be526438c125e35beab9f8f
Parent Commit: 112cf6e
Lines Changed: +101, -61
9 Modified Paths:
/source/blender/draw/intern/draw_cache_impl.h (+0, -1) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+11, -3) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -1) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+45, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl (+0, -4) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+1, -14) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+13, -9) (Diff)
/source/blender/editors/include/BIF_glutil.h (+1, -0) (Diff)
/source/blender/editors/screen/glutil.c (+29, -26) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+11, -3) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -1) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+45, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl (+0, -4) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+1, -14) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+13, -9) (Diff)
/source/blender/editors/include/BIF_glutil.h (+1, -0) (Diff)
/source/blender/editors/screen/glutil.c (+29, -26) (Diff)