Blender Git Commit Log

Git Commits -> Revision a580934

February 12, 2020, 02:04 (GMT)
GPencil: Fix depth being written outside of masks boundaries

This fix requires yet another texture sample in the fragment shader.
Not so good for performance but from code simplicity perspective it will
do for now.

Commit Details:

Full Hash: a580934b7a08d4f2b232f696085a6c0b5000e220
Parent Commit: 7c815db
Lines Changed: +11, -0

2 Modified Paths:

/source/blender/draw/engines/gpencil/gpencil_engine.c (+3, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl (+8, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021