Blender Git Commit Log

Git Commits -> Revision a80c381

August 8, 2021, 05:28 (GMT)
Sculpt Dyntopo: PBVH draw fixes

* The PBVH draw subsystem is now told whether any viewports
have drawtype >= OB_MATERIAL before anything in any windows
are drawn. There are no alternatives given the design
constraints of sculpting, where simply uploading data to the GPU
quickly becomes a bottleneck.

* Fixed flat vcol shading mode.

Commit Details:

Full Hash: a80c381ec52d162945c3344cc1668b1c89a13128
Parent Commit: 1e9a738
Lines Changed: +130, -80

8 Modified Paths:

/source/blender/blenkernel/BKE_pbvh.h (+1, -2) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+27, -12) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -0) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+4, -7) (Diff)
/source/blender/gpu/GPU_buffers.h (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+50, -55) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+38, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021