Blender Git Commit Log
Git Commits -> Revision aaa469a
Revision aaa469a by Clément Foucault (master) August 10, 2017, 13:43 (GMT) |
Eevee: Small code codestyle and fixes. Rename get_specular_dominant_dir to get_specular_reflection_dominant_dir. Add Zero length N check everywhere. |
Commit Details:
Full Hash: aaa469a403bc726715cd3f30e122d6bf52fed3ab
Parent Commit: 8e36089
Lines Changed: +70, -25
6 Modified Paths:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+7, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+58, -16) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+7, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+58, -16) (Diff)