Blender Git Commit Log

Git Commits -> Revision acdaf71

September 15, 2014, 18:06 (GMT)
Move GPU compositing to its own file.

Also avoid recreating the framebuffers and gpu/color textures each
frame.

Happiness :)

There are still some glithes when scaling the areas, I'll look at those
next.

Commit Details:

Full Hash: acdaf71bbee96abc2c4fe720c8bd2039600c5b4d
Parent Commit: 21f43fb
Lines Changed: +324, -140

2 Added Paths:

/source/blender/gpu/GPU_compositing.h (+63, -0) (View)
/source/blender/gpu/intern/gpu_compositing.c (+236, -0) (View)

7 Modified Paths:

/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+9, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+10, -132) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_extensions.h (+0, -8) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021